Full notes
Full Dog Sled Saga update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Dog Sled Saga changes
Road to Dog Sled Saga 1.0
This is the second of several upcoming updates themed around major changes to the game. We've mapped out the rest of the game's development looking towards exiting Early Access and releasing our mobile versions. We'd love your feedback as we go! Keep your eyes open for the rest of the final stretch. View this update on our website Previously:
1) Dog Dynamics Update
Major changes
This update is all about changing the way money works in Dog Sled Saga, and making it so mushers must be more selective with the dogs on their team. Operating cost
In addition to league dues, the Dog & Driver Association now charges a registration fee per dog on your team. You might need to make some cuts… The game will walk you through adapting to these changes.
If you take dogs off your team, you can rehire them in the future. Some of their progress will be lost, though.
Also, you’ll need to build expansions on your kennel if you need more slots for dogs! A big one-time cost.
Regimen system
Choose whether each dog will or won’t do the day’s task with you or get rest while idle in the kennel
Better error handling
We’re happy that Dog Sled Saga’s Early Access experience has been smooth for many of you, but game development gets inevitably messy sometimes - our game has been known to crash here and there with some of our builds! Now, instead of abruptly closing, you should get an error popup, and a crash report will automatically be sent to Dan, the programmer. This should take a few steps out of the troubleshooting process we’ve used up to this point.
Difficulty balance
Fault chance has been altered/reduced for the various Happiness levels
Skill chance has also been altered/reduced
Skill level can no longer go beneath your skill cap minus one
Hunger rate has been reduced for races with 4 and 5 dogs
Fixed aptitudes showing before Specialty Lvl 1 is reached for dogs
Costs adjusted to accommodate new expenses
Overall difficulty curve reduction
Miscellaneous UI changes
Dog delta popups occur at the beginning of the next day without blocking actions
Dog delta popups for Skill Cap Up and Fatigue Capacity Up
Major kennel screen overhaul!
Tons more
We hope you like the new changes, and the next big update should be around the corner! - Dan and Lisa
Source
Changelog.gg summarizes and formats this update. How we read updates.
