Full notes
Full Dog Duty update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Balance
Dog Duty changes
Hi everyone!
There's a brand new update live that brings something a lot of you requested in reviews, more variation in enemies, updated explosions and new soundtracks! There is now more variation in enemies you'll encounter in each region of the game, which spices things up quite a bit! Check out the full patch notes here:
Added a LOT of new soundtrack from Bettina Calmon!
New enemies (six in total) with different kinds of weapons. From machete soldiers to ballistic shield troops, they will challenge our heroes' pragmatic skills!
Updated effects for fire and explosions
Fixed bug that prevented player vehicles from getting repairs on friendly locations
Added markers showing each hero/enemy weapon radius, that shows on the "Reality-Check Mode".
Fixed enemy odd behaviour on a specific Capital level.
Fixed parking area display on Desert Pow Camp
Removed odd tip on a particular Capital level
Fixed issue when player soldiers try to collect pickups during vehicular combat
Fixed and issue where reinforcement warning wouldn't dissapear
Fixed flag change cutscene on Swamp Boss location
Fixed odd behaviour of enemy stuck far away from player's Hovercraft
I hope you all like it! We're still very much looking for feedback, and I'd really appreciate if you guys could let me know what still can be improved on the game, especially now in terms of game balance.
Have a great day!
-Marten
Source
Changelog.gg summarizes and formats this update. How we read updates.
