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Steam News10 July 20261mo ago

Update v0.5.0 - Regional Influence

Update v0.5.0 is now live Version 0.5.0 makes the world map a more important part of every campaign.

In this update2

Full notes

Full Doctrine: C.U.L.T. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition13 changes1 removal
  • Maps
  • Balance
  • Events
  • Gameplay
  • UI and audio
changedUpdate v0.5.0 is now liveVersion 0.5.0 makes the world map a more important part of every campaign. More actions now begin by choosing a location on the globe, so expansion is not only about what you do, but where you decide to do it. At the same time, actions, events, and incidents have been rebalanced to scale with the size of your cult. The campaign also has a clearer destination, with full victory and defeat conditions for the first time. Steam post image
changedRegional influence matters moreSeveral actions that previously required a Cult Center can now be launched by selecting a location on the world map. This gives you more freedom to choose where major initiatives begin and makes the globe a more active part of action planning.
changedRegional influence matters moreMore map-targeted actions - several major actions now use the world-map location flow instead of requiring a Cult Center.
changedRegional influence matters moreLocation-first planning - select the target area on the globe before the action begins, then follow its progress directly from the map.
changedRegional influence matters moreRebalanced regional campaigns - action durations, Leverage costs, success chances, and effects were retuned across the action set.
fixedGrowth that scales with your cultFixed Convert rewards no longer dominate the entire campaign. Actions, event decisions, and incidents now calculate Convert changes as a percentage of your current following, so their impact remains meaningful as your influence grows.

Doctrine: C.U.L.T. changes

changedVersion 0.5.0 makes the world map a more important part of every campaign. More actions now begin by choosing a location on the globe, so expansion is not only about what you do, but where you decide to do it. At the same time, actions, events, and incidents have been rebalanced to scale with the size of your cult. The campaign also has a clearer destination, with full victory and defeat conditions for the first time. Steam post image
changedSeveral actions that previously required a Cult Center can now be launched by selecting a location on the world map. This gives you more freedom to choose where major initiatives begin and makes the globe a more active part of action planning.
changedMore map-targeted actions - several major actions now use the world-map location flow instead of requiring a Cult Center.
changedLocation-first planning - select the target area on the globe before the action begins, then follow its progress directly from the map.
changedRebalanced regional campaigns - action durations, Leverage costs, success chances, and effects were retuned across the action set.

Update v0.5.0 is now live

Version 0.5.0 makes the world map a more important part of every campaign. More actions now begin by choosing a location on the globe, so expansion is not only about what you do, but where you decide to do it. At the same time, actions, events, and incidents have been rebalanced to scale with the size of your cult. The campaign also has a clearer destination, with full victory and defeat conditions for the first time. Steam post image

Regional influence matters more

Several actions that previously required a Cult Center can now be launched by selecting a location on the world map. This gives you more freedom to choose where major initiatives begin and makes the globe a more active part of action planning.

  • More map-targeted actions - several major actions now use the world-map location flow instead of requiring a Cult Center.

  • Location-first planning - select the target area on the globe before the action begins, then follow its progress directly from the map.

  • Clearer commitment - action details now show Allocated Leverage, making the cost of a regional move easier to judge before you commit.

  • Rebalanced regional campaigns - action durations, Leverage costs, success chances, and effects were retuned across the action set.

The goal is to make each chosen location feel like a deliberate part of your expansion rather than a background detail.

Growth that scales with your cult

Fixed Convert rewards no longer dominate the entire campaign. Actions, event decisions, and incidents now calculate Convert changes as a percentage of your current following, so their impact remains meaningful as your influence grows.

  • Actions now use percentage-based Convert results and can grant a custom amount of Transcendence on success.

  • Events are selected for early, mid, or late stages of the campaign and for low, medium, or high Unity.

  • Incidents now use percentage-based Convert changes and grant 1 Transcendence when completed.

  • Event rotation correctly considers the 20 most recently completed events, allowing older situations to return instead of locking the pool forever.

A complete campaign arc

Your campaign can now reach a full conclusion.

  • Doctrine victory - bring any doctrine path to 100 points. After winning, you can return to the main menu or keep playing.

  • Cult collapse - if Converts fall below 100, your cult is defeated.

  • Unity crisis - reaching zero Unity no longer ends the campaign immediately. You lose half of your Converts, Unity returns to 50%, and the campaign continues.

Each outcome has its own summary window, so the cause and result are clear when the moment arrives.

Presentation, music, and quality of life

  • Major UI screens now use the Forum typeface, while the Converts, Unity, Leverage, and Transcendence icons have been refreshed.

  • Top-bar stat tooltips now explain what each core value does and how it changes.

  • Doctrine-chart tooltips now present the name, current value, and description of each path more clearly.

  • Gameplay music is now loaded automatically, preventing missing soundtrack tracks after scene configuration changes.

Choose your locations carefully, and see how far your doctrine can spread.

~Miracles on a Stick

Source

Steam News / 10 July 2026

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