In this update4
Full notes
Full Dobbel Dungeon update
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What changed
- Compatibility
- Gameplay
- Events
- Maps
- Performance
- Balance
Dobbel Dungeon changes
Heyo!
We've just created a public beta branch to give our latest content update a test drive!
Our first major content update introduces a whole new enemy faction: The Blobs!
The Blobs come in 12 different flavors, 4 different sizes and may or may not appear in various combinations on any island once you've unlocked them (not applicable to existing runs, new game required).
These guys normally unlock after you've completed at least 1 run, but during the beta they will be unlocked by default so everyone can check 'em out right away.
If all goes well, we're aiming for a full update rollout on May 1st. In the meantime, we'll be keeping a close eye on our Discord server, dedicated public beta forum and feedback tool inbox during this week.
Beta specific notes
The branch in question is called: public-beta.
We've enabled our in-game feedback tool again for easy bug-reporting and feedback-sharing.
Veterans beware: By popular demand, the trigger button for the feedback tool is now F11.
We recommend backing up your save data before switching to the public-beta branch, just in case.
Your local save file can be found in %USERPROFILE%\\AppData\\LocalLow\\Gamepie\\Dobbel Dungeon\\DD[some number]
Due to the potential for changes as a result of feedback and localization taking time, we've limited the language options for the beta branch to English only.
If you're unfamiliar with how to access different app branches in Steam, see:
What's new in this beta:
Additions
Added the 'Blobs' enemy faction as an unlockable content reward for completing a run.
Added 13 new items.
Changes
Major rework of enemy spawning systems.
'Reported threats' icons in the island info panel now crossfade between different variants of the same unit instead of listing them all separately.
Igloos are now resistant to frost and vulnerable to fire.
Newly unlocked content will now trigger a popup in the main menu.
Removed overworld camera inertia, reducing motion sickness when moving around the map.
The game now defaults to max 60 FPS when settings are first initialized.
Mountain Villager can now throw snowballs.
Tweaked bloom settings.
Overworld nodes now more accurately represent the enemies that can appear within.
Ghosts are now resistant to void damage.
The in-game feedback tool now also sends us a copy of your current save data for easier debugging.
Fixes
Fixed an issue where occasionally no enemies would spawn at all.
Fixed shop inventories not always properly carrying over from island to hub.
Fixed an issue where 'hurt' animations could interfere with cinematic animations.
Optimized some UI assets to improve performance.
Fixed Dobbie animation clipping.
Fixed some unit recycling issues.
Fixed enemies occasionally spawning too close to friendly units on battle start.
Fixed bonus objective system not accounting for enemy damage immunities.
Unlimited FPS option now limits max FPS to 240 instead of actual unlimited to avoid GPU overload.
Cleaned up debug logging, which might improve performance slightly across the board, particularly during level generation.
Fixed some VFX not scaling to fit multi-tile units properly.
Fixed action cam jank.
Fixed some background trees not fading in certain environments.
Fixed order-of-initialization issue with passives to ensure that immunity to (de)buffs takes precedence over potentially gaining those (de)buffs.
Fixed some incorrect 'inactive' skill icons.
Fixed Void Blast description reflecting enemy-only targeting.
Fixed incorrect projectile origin for thrown items on Blubber Pistoleer.
Happy Dobbeling!
Jim & Michelle
Source
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