Full notes
Full Divinum update
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What changed
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
Divinum changes
Divinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic. Lots of new content that didn't exist in the playtest, and old things that have been reworked: you can try it right now!
Bugs can be reported in Divinum Discord: https://discord.gg/4a9mAKbUSX If you're interested, here's more details on what's new from the playtest version:
Changes/additions:
Added a separate map button (default: Tab/Select).
Added a combo counter and a new game mechanic related to it unlockable in the combat challenge mode.
Added an alternative Uppercut that keeps you on the ground, performed by quick-tapping up+attack instead of holding it.
Added magnet effect for collecting Sanctite.
Rune menu now also shows the number of collected Life and Mana shards.
Shop interface now can contain more items at once.
Normal block now has a wider window, however if you run out of Mana after blocking, you receive a strong stun.
Perfect block is now a bit harder to pull off and gives less i-frames, but there is a Counter move available now (only in combat challenge mode in the demo).
Added a charged Fallstrike attack (only combat challenge).
Added a mid-air alternative to Stinger: attack quickly after phase dashing mid-air to perform a wide slash. (only combat challenge).
New Skill: Incinerate. Launch a fireball to pursue your foes. Upon reaching a target, explodes and splits into smaller seeking flames. (only combat challenge).
Drastically improved projectile deflection accuracy.
Some enemies, like ghosts and undead that didn't have any stagger resistance previously, now have a small amount of it.
Ghosts' burning ground can now be removed with attacks.
Charged attack is now much more responsive.
Base Mana regeneration is now slightly lower.
- Strength rune became AmbitionHeal restores 1 additional HP. If you don't have Heal equipped, Skills deal 30% increased damage.
Heal now has its own, general skill group, instead of sword skill group. This will be relevant in the future.
Visual enhancements of many animations, environments, sounds and UI.
Tons of other fixes and adjustments. Bug fixes:
Some enemies that could move outside of arenas now shouldn't be able to do this.
Intuition (dodge rune) only worked against projectiles due to a bug. This is now fixed. Now gives 15% chance to dodge.
Fixed a bug with Blink and Impale not bypassing enemy blocks, like all skills should.
Fixed a bug with Fallstrike not taking enemies down with you. Now also works on flying enemies (and is quite effective at it!)
Fixed a visual bug when Rune reward texts were not shown after completing a trial (was the case with Sign of Courage).
Defeated bosses shouldn't reappear anymore.
Fixed a bug where DualSense gamepad wasn't recognized correctly and Xbox glyphs were shown instead.
Fixed abrupt audio transitions on scene change
...And many more fixes not mentioned here!
Source
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