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Steam News29 November 20257mo ago

Demo is now playable!

Divinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic.

Full notes

Full Divinum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes12 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
  • Fixes
addedDivinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic. Lots of new content that didn't exist in the playtest, and old things that have been reworked: you can try it right now!
addedBugs can be reported in Divinum Discord: https://discord.gg/4a9mAKbUSX If you're interested, here's more details on what's new from the playtest version:
addedAdded a separate map button (default: Tab/Select).
addedAdded a combo counter and a new game mechanic related to it unlockable in the combat challenge mode.
addedAdded an alternative Uppercut that keeps you on the ground, performed by quick-tapping up+attack instead of holding it.
addedAdded magnet effect for collecting Sanctite.

Divinum changes

addedDivinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic. Lots of new content that didn't exist in the playtest, and old things that have been reworked: you can try it right now!
addedBugs can be reported in Divinum Discord: https://discord.gg/4a9mAKbUSX If you're interested, here's more details on what's new from the playtest version:
addedAdded a separate map button (default: Tab/Select).
addedAdded a combo counter and a new game mechanic related to it unlockable in the combat challenge mode.
addedAdded an alternative Uppercut that keeps you on the ground, performed by quick-tapping up+attack instead of holding it.

Divinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic. Lots of new content that didn't exist in the playtest, and old things that have been reworked: you can try it right now!

Bugs can be reported in Divinum Discord: https://discord.gg/4a9mAKbUSX If you're interested, here's more details on what's new from the playtest version:

Changes/additions:

  • Added a separate map button (default: Tab/Select).

  • Added a combo counter and a new game mechanic related to it unlockable in the combat challenge mode.

  • Added an alternative Uppercut that keeps you on the ground, performed by quick-tapping up+attack instead of holding it.

  • Added magnet effect for collecting Sanctite.

  • Rune menu now also shows the number of collected Life and Mana shards.

  • Shop interface now can contain more items at once.

  • Normal block now has a wider window, however if you run out of Mana after blocking, you receive a strong stun.

  • Perfect block is now a bit harder to pull off and gives less i-frames, but there is a Counter move available now (only in combat challenge mode in the demo).

  • Added a charged Fallstrike attack (only combat challenge).

  • Added a mid-air alternative to Stinger: attack quickly after phase dashing mid-air to perform a wide slash. (only combat challenge).

  • New Skill: Incinerate. Launch a fireball to pursue your foes. Upon reaching a target, explodes and splits into smaller seeking flames. (only combat challenge).

  • Drastically improved projectile deflection accuracy.

  • Some enemies, like ghosts and undead that didn't have any stagger resistance previously, now have a small amount of it.

  • Ghosts' burning ground can now be removed with attacks.

  • Charged attack is now much more responsive.

  • Base Mana regeneration is now slightly lower.

  • Strength rune became AmbitionHeal restores 1 additional HP. If you don't have Heal equipped, Skills deal 30% increased damage.
  • Heal now has its own, general skill group, instead of sword skill group. This will be relevant in the future.

  • Visual enhancements of many animations, environments, sounds and UI.

  • Tons of other fixes and adjustments. Bug fixes:

  • Some enemies that could move outside of arenas now shouldn't be able to do this.

  • Intuition (dodge rune) only worked against projectiles due to a bug. This is now fixed. Now gives 15% chance to dodge.

  • Fixed a bug with Blink and Impale not bypassing enemy blocks, like all skills should.

  • Fixed a bug with Fallstrike not taking enemies down with you. Now also works on flying enemies (and is quite effective at it!)

  • Fixed a visual bug when Rune reward texts were not shown after completing a trial (was the case with Sign of Courage).

  • Defeated bosses shouldn't reappear anymore.

  • Fixed a bug where DualSense gamepad wasn't recognized correctly and Xbox glyphs were shown instead.

  • Fixed abrupt audio transitions on scene change

...And many more fixes not mentioned here!

Source

Steam News / 29 November 2025

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