Full notes
Full 眷族 / DivinityVassals update
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What changed
- Gameplay
- Maps
- Events
- Balance
- Fixes
眷族 / DivinityVassals changes
Thank you very much for playing my game! I'm a new indie game developer, and this is my first game. I value every player's feedback deeply. If you have any negative experience during gameplay, please feel free to contact me.
[2026/6/6]
1.Cloud save service for the Demo version has been discontinued. This is because some players experienced an issue where the Demo cloud save was automatically downloaded and overwrote their official version saves. If the overwritten official save was then synced back to the official cloud save, the official save would be completely overwritten by the Demo cloud save. Therefore, the Demo version cloud save has been disabled, and only the official version cloud save function is retained now.
2.Moved the novice tutorial dragon bone interactive object to the main path.
3.Optimized the novice gameplay flow because the initial overabundance of open regions made it difficult for new players to make choices. Adjusted the world adventure map region unlock rules from "all regions unlocked at 0 exploration level initially" to:
Day 0: Unlock "Snowfield" and "Ancient Ruins" (initial continent exploration level: 0)
Day 180: Unlock "Bonepeak Peak" region (initial continent exploration level: 3)
Day 300: Unlock "Beach" region (initial continent exploration level: 5)
Day 420: Unlock "Forgotten Plains" region (initial continent exploration level: 6)
Day 540: Unlock "Volcano" region (initial continent exploration level: 8)
Day 900: Unlock the permanent "Endless Tower" event. Entering this event does not consume extra in-game days. If you can't break through a high floor, you can restart from the beginning, exchange materials for better items, and use the experience gained from the tower to break through higher floors.
4.Many players like the juvenile form of Healing Spirit (it can be used as a healer in the early game, transitions to a mage in the mid game, and has multiple build paths in the late game: healer, mage, ranged physical damage, etc.). We've now added more spawn locations for Healing Spirit, it will now spawn in the initial region Ancient Ruins.
5.Optimized the stats page display: fixed the issue where magic penetration buff was not displayed on the stats page, and fixed the extra decimal point displayed in dual cast probability.
6.Fixed the monster stuck issue in Endless Tower; after checking all monsters, the issue has been completely resolved.
7.Returning to the city now resets all pet states, including: revive dead pets, reset all skill cooldowns, clear all buffs, and restore health to maximum.
8.Fixed the bug where skeletons appeared in statistics; statistics no longer display temporary creatures summoned by skills.
Source
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