Full notes
Full Divinity: Original Sin (Classic) update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everybody! We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin. Expect new companions, plenty of quality of life improvements (in the game at least ;) ) and more from us in the coming weeks. Today's update includes a number of fixes and also introduces UI scaling. Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you. Here is the list of other changes: Introduced UI scaling Fixed translations of the journal, level names and secrets Fix for corrupted packed files Fixed the modding menu Fixed Henchman XP issue when hiring Fixed status icons being empty when a character is charmed Fixed issues when characters stopped following each other Fixed crash when closing trade before icons are loaded Fixed invulnerable status of death knights being reapplied after save/load Minimap moved back to top layer Fixed rare crash when resurrecting Fixed Henchmen changing visual after save/load Fixed race condition with cooperative dialogs Improved memory footprint on win32 Fixed enemy portrait targeting with special arrows Editor fixes AI grid generation fix It's now easier to add new scripts Fixed a number of crashes Improved error reporting when there's an issue with file copying Remove Perforce status icons if you don't have perforce Have fun!
What changed
- Fixes
Divinity: Original Sin (Classic) changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
