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Steam News10 July 201411y ago

Update V1.0.63

Hello everybody, First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong.

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Full Divinity: Original Sin (Classic) update

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Repeated intro

Hello everybody, First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people: - Added more error reporting when save files are not written away correctly - Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming - Fix for bone totem problems in the Luculla mines - Fix for end game not triggering correctly under certain circumstances - Better resolution detection - Fixed issues with changing multiplayer settings - Fixed a number of crashes - Followers now move in a less jittery manner - Fixed issue with combining stacks of items - Fixed issue in multiplayer that caused two peers to get the same character assigned - Updated French & German translations Have fun!

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedHello everybody, First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people: - Added more error reporting when save files are not written away correctly - Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming - Fix for bone totem problems in the Luculla mines - Fix for end game not triggering correctly under certain circumstances - Better resolution detection - Fixed issues with changing multiplayer settings - Fixed a number of crashes - Followers now move in a less jittery manner - Fixed issue with combining stacks of items - Fixed issue in multiplayer that caused two peers to get the same character assigned - Updated French & German translations Have fun!

Divinity: Original Sin (Classic) changes

fixedHello everybody, First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people: - Added more error reporting when save files are not written away correctly - Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming - Fix for bone totem problems in the Luculla mines - Fix for end game not triggering correctly under certain circumstances - Better resolution detection - Fixed issues with changing multiplayer settings - Fixed a number of crashes - Followers now move in a less jittery manner - Fixed issue with combining stacks of items - Fixed issue in multiplayer that caused two peers to get the same character assigned - Updated French & German translations Have fun!

Source

Steam News / 10 July 2014

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