Full notes
Full Divinity: Original Sin (Classic) update
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Repeated intro
Hello everybody, As we enter the weekend, here's an update that should solve several problems some of you have been experiencing. - Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines. - Local chat is auto-enabled - Greatly reduced memory usage for Win32 systems. This should lead to more stability. - Fixed crash when a destroyed item was still in the skillbar - Fixed a rare crash on level swap - Fixed a crash when crafting in two inventories at the same time - Fixed a crash when disarming trap while it detonates - Fixed a crash for fleeing while invisible - Fixed graphical artefacts on characters on the Mac version - Fixed low-res terrain textures - Fixed crash in multiplayer menu - Disabled casting a skill when another is busy - Teleport will now ignore the teleported item for AI grid checks - No combines anymore in the trade window - Added Staff of Magus to all henchman - Fixed rare crash when summoning - Better feedback for item combinations - Fixed fleeing with a summon - Changed font color in dialogs for better readability - Added missing people to the credits Divinity Engine Toolkit changes - Fixed some exceptions - Fixed terrains not showing up when loading levels from the main game We also posted 7 tutorial videos on the Larian forums that will help you understand the things you can do with the toolkit. More videos are incoming. Have fun!!!
What changed
- Gameplay
Divinity: Original Sin (Classic) changes
Source
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