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Steam News26 June 201412y ago

Belgium group winner! Divinity Engine Toolkit Beta! Last update before release!

UPDATE: We are waiting for Valve to hit a magic button that will make the editor public to everybody. We'll update this post once that button is pressed. Sorry about the delay.

Full notes

Full Divinity: Original Sin (Classic) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedUPDATE: We are waiting for Valve to hit a magic button that will make the editor public to everybody. We'll update this post once that button is pressed. Sorry about the delay. Hi everybody, To celebrate the latest victory of the Belgian football team, we just released the beta of the Divinity Engine toolkit. This will be the last early access update before release, and we wanted to thank everybody who supported us via Early Access. You helped make Divinity:Original Sin into the game it is now & we hope you'll have tons of fun with this monday. Your words of encouragement, your criticism and your feedback have been incredibly motivating, and we feel honoured to have been able to develop this game together with you. You will notice that the mod section in the main menu is now active & you can fool around with a small mod called Cow Simulator. Right now it doesn't do a lot but we'll be using it as a tutorial so expect it to be expanded. To use the editor, read the following instructions. http://steamcommunity.com/app/230230/discussions/0/522730701192038617/ There is a lot of polish and bug fixing in the update of the game, but there are also a few last features that have been activated. Expect to find henchman in the hall of echoes as well as a few other surprises. No detailed changelist today as we're hard at work on finishing up the game, but we expect you'll see the things that have changed almost right away. Have fun!

Divinity: Original Sin (Classic) changes

changedUPDATE: We are waiting for Valve to hit a magic button that will make the editor public to everybody. We'll update this post once that button is pressed. Sorry about the delay. Hi everybody, To celebrate the latest victory of the Belgian football team, we just released the beta of the Divinity Engine toolkit. This will be the last early access update before release, and we wanted to thank everybody who supported us via Early Access. You helped make Divinity:Original Sin into the game it is now & we hope you'll have tons of fun with this monday. Your words of encouragement, your criticism and your feedback have been incredibly motivating, and we feel honoured to have been able to develop this game together with you. You will notice that the mod section in the main menu is now active & you can fool around with a small mod called Cow Simulator. Right now it doesn't do a lot but we'll be using it as a tutorial so expect it to be expanded. To use the editor, read the following instructions. http://steamcommunity.com/app/230230/discussions/0/522730701192038617/ There is a lot of polish and bug fixing in the update of the game, but there are also a few last features that have been activated. Expect to find henchman in the hall of echoes as well as a few other surprises. No detailed changelist today as we're hard at work on finishing up the game, but we expect you'll see the things that have changed almost right away. Have fun!

UPDATE: We are waiting for Valve to hit a magic button that will make the editor public to everybody. We'll update this post once that button is pressed. Sorry about the delay. Hi everybody, To celebrate the latest victory of the Belgian football team, we just released the beta of the Divinity Engine toolkit. This will be the last early access update before release, and we wanted to thank everybody who supported us via Early Access. You helped make Divinity:Original Sin into the game it is now & we hope you'll have tons of fun with this monday. Your words of encouragement, your criticism and your feedback have been incredibly motivating, and we feel honoured to have been able to develop this game together with you. You will notice that the mod section in the main menu is now active & you can fool around with a small mod called Cow Simulator. Right now it doesn't do a lot but we'll be using it as a tutorial so expect it to be expanded. To use the editor, read the following instructions. http://steamcommunity.com/app/230230/discussions/0/522730701192038617/ There is a lot of polish and bug fixing in the update of the game, but there are also a few last features that have been activated. Expect to find henchman in the hall of echoes as well as a few other surprises. No detailed changelist today as we're hard at work on finishing up the game, but we expect you'll see the things that have changed almost right away. Have fun!

Source

Steam News / 26 June 2014

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