HomeGamesUpdatesPricingMethodology
Steam News17 June 201412y ago

Time to play with Friends! Live QA stream! And well done Belgium!

Hello everybody! Belgium won its first game in the World Cup today and to celebrate we decided to release a new beta update. Version 1.0.112 already.

Full notes

Full Divinity: Original Sin (Classic) update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everybody! Belgium won its first game in the World Cup today and to celebrate we decided to release a new beta update. Version 1.0.112 already. Highlights are the new lobby browser which makes it a lot easier to find old and new friends, several quality of life improvements and the mysterious 'b' button. This in addition to plenty of bugfixes and balancing improvements. The release of Divinity:Original Sin is still scheduled for June 30th which is in 13 days. And in case you're wondering, yes we do still have some surprises up our sleeves. If you want to know more, come watch our high-level twitch stream tomorrow June 18th at 20:00 CET, 11:00PST, 22:00 Moscow time at www.twitch.tv/larianstudios .

Here is the full changelist

Changed gold value in trader tooltips Better feedback when an item combo is not possible Made some notifications clearer Added Web, Stone container Added trap detonation to combat log Enhanced flee behavior for NPCs Character creation shows next level ability stats Fixed constitution items giving wrong HP Fixed crash when using scrolls Fixed dragging items on a container No autochain when someone disconnects Fixed MoveInRange behavior Added FindCover behavior Added notification when its your turn in combat Fixed journal entries flashing after save/load Made clouds more visible Surfaces that are too small will dissapear automatically Characters in water will stop burning Added input controls info to skillbar tooltips Added AP cost info for sneak tooltip Added Highlighting/Circle options Added Tactical camera mode Fixed crash during shutdown\ Refactor in community manager, multiple matchmaking managers are now supported. Modified visibility system, separate visibilites can now be configured for LAN/steam/... Added LAN manager + LAN lobby browser Improved lobby browser: multiple list requests can now run in parallel, partial list updates can now be received, friend/public lobby lists get merged Fixed bug which could cause crash when reading lobby info from Steam Let clients/server now we're quiting in shipping so they don't have to wait for a timeout Fixed when host is saving while clients leaves, the client has saving bar stuck on screen in main menu Fixed characters sometimes not rotating to their targets Fixed crash when creating new profile Added Lightning Strike skill Don't show skilllevel -1 tooltips Added highlight toggle Fixed surface avoidance issues for party members Party members will always avoid traps now Steam will no longer burn or do damage Fixed projectile distance in cursor + too far error message Do not process requests for unloaded dialogs Vitality boost on items was still too low because of the CON to HP formula change, fixed it forrealz now Re-Balanced crafted weapons Broom does crushing dmg Tweaked combat (Braccus) Gave colour to certain mods in armor Removed unused itemcombo for old potions (C/I/R)

Change

some skills had a trait requirement but then henchmen couldnt learn it anymore, or people that play with traits off so they are now removed Spears are now STR based weapons with STR requirements Replaced ghost materials Armor for enemies Ricochet has 5 cooldown instead of 6 Timid becomes cautious in game Created treasure for elementals Created stats for elementals CYS_BC > Triggers, Characters, Items > Removed crab, created ambush for Sea Spider Story, script > Tweaked Sea Spider SkillData > Tweaked Blessed's FX Fixed jewels subtable Treasure changes for chest reward tables Fixed: creating combos with high level ingredients Too much treasure in bookrows Fixed some items never dropping BookIDs and Recipe books Stats and combos for Kickstarter items Stats for dyes Drinking dye poisons you Dyes are now spread through

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedHello everybody! Belgium won its first game in the World Cup today and to celebrate we decided to release a new beta update. Version 1.0.112 already. Highlights are the new lobby browser which makes it a lot easier to find old and new friends, several quality of life improvements and the mysterious 'b' button. This in addition to plenty of bugfixes and balancing improvements. The release of Divinity:Original Sin is still scheduled for June 30th which is in 13 days. And in case you're wondering, yes we do still have some surprises up our sleeves. If you want to know more, come watch our high-level twitch stream tomorrow June 18th at 20:00 CET, 11:00PST, 22:00 Moscow time at www.twitch.tv/larianstudios . Here is the full changelist: Changed gold value in trader tooltips Better feedback when an item combo is not possible Made some notifications clearer Added Web, Stone container Added trap detonation to combat log Enhanced flee behavior for NPCs Character creation shows next level ability stats Fixed constitution items giving wrong HP Fixed crash when using scrolls Fixed dragging items on a container No autochain when someone disconnects Fixed MoveInRange behavior Added FindCover behavior Added notification when its your turn in combat Fixed journal entries flashing after save/load Made clouds more visible Surfaces that are too small will dissapear automatically Characters in water will stop burning Added input controls info to skillbar tooltips Added AP cost info for sneak tooltip Added Highlighting/Circle options Added Tactical camera mode Fixed crash during shutdown\ Refactor in community manager, multiple matchmaking managers are now supported. Modified visibility system, separate visibilites can now be configured for LAN/steam/... Added LAN manager + LAN lobby browser Improved lobby browser: multiple list requests can now run in parallel, partial list updates can now be received, friend/public lobby lists get merged Fixed bug which could cause crash when reading lobby info from Steam Let clients/server now we're quiting in shipping so they don't have to wait for a timeout Fixed when host is saving while clients leaves, the client has saving bar stuck on screen in main menu Fixed characters sometimes not rotating to their targets Fixed crash when creating new profile Added Lightning Strike skill Don't show skilllevel -1 tooltips Added highlight toggle Fixed surface avoidance issues for party members Party members will always avoid traps now Steam will no longer burn or do damage Fixed projectile distance in cursor + too far error message Do not process requests for unloaded dialogs Vitality boost on items was still too low because of the CON to HP formula change, fixed it forrealz now Re-Balanced crafted weapons Broom does crushing dmg Tweaked combat (Braccus) Gave colour to certain mods in armor Removed unused itemcombo for old potions (C/I/R) Change: some skills had a trait requirement but then henchmen couldnt learn it anymore, or people that play with traits off so they are now removed Spears are now STR based weapons with STR requirements Replaced ghost materials Armor for enemies Ricochet has 5 cooldown instead of 6 Timid becomes cautious in game Created treasure for elementals Created stats for elementals CYS_BC > Triggers, Characters, Items > Removed crab, created ambush for Sea Spider Story, script > Tweaked Sea Spider SkillData > Tweaked Blessed's FX Fixed jewels subtable Treasure changes for chest reward tables Fixed: creating combos with high level ingredients Too much treasure in bookrows Fixed some items never dropping BookIDs and Recipe books Stats and combos for Kickstarter items Stats for dyes Drinking dye poisons you Dyes are now spread through

Divinity: Original Sin (Classic) changes

fixedHello everybody! Belgium won its first game in the World Cup today and to celebrate we decided to release a new beta update. Version 1.0.112 already. Highlights are the new lobby browser which makes it a lot easier to find old and new friends, several quality of life improvements and the mysterious 'b' button. This in addition to plenty of bugfixes and balancing improvements. The release of Divinity:Original Sin is still scheduled for June 30th which is in 13 days. And in case you're wondering, yes we do still have some surprises up our sleeves. If you want to know more, come watch our high-level twitch stream tomorrow June 18th at 20:00 CET, 11:00PST, 22:00 Moscow time at www.twitch.tv/larianstudios . Here is the full changelist: Changed gold value in trader tooltips Better feedback when an item combo is not possible Made some notifications clearer Added Web, Stone container Added trap detonation to combat log Enhanced flee behavior for NPCs Character creation shows next level ability stats Fixed constitution items giving wrong HP Fixed crash when using scrolls Fixed dragging items on a container No autochain when someone disconnects Fixed MoveInRange behavior Added FindCover behavior Added notification when its your turn in combat Fixed journal entries flashing after save/load Made clouds more visible Surfaces that are too small will dissapear automatically Characters in water will stop burning Added input controls info to skillbar tooltips Added AP cost info for sneak tooltip Added Highlighting/Circle options Added Tactical camera mode Fixed crash during shutdown\ Refactor in community manager, multiple matchmaking managers are now supported. Modified visibility system, separate visibilites can now be configured for LAN/steam/... Added LAN manager + LAN lobby browser Improved lobby browser: multiple list requests can now run in parallel, partial list updates can now be received, friend/public lobby lists get merged Fixed bug which could cause crash when reading lobby info from Steam Let clients/server now we're quiting in shipping so they don't have to wait for a timeout Fixed when host is saving while clients leaves, the client has saving bar stuck on screen in main menu Fixed characters sometimes not rotating to their targets Fixed crash when creating new profile Added Lightning Strike skill Don't show skilllevel -1 tooltips Added highlight toggle Fixed surface avoidance issues for party members Party members will always avoid traps now Steam will no longer burn or do damage Fixed projectile distance in cursor + too far error message Do not process requests for unloaded dialogs Vitality boost on items was still too low because of the CON to HP formula change, fixed it forrealz now Re-Balanced crafted weapons Broom does crushing dmg Tweaked combat (Braccus) Gave colour to certain mods in armor Removed unused itemcombo for old potions (C/I/R) Change: some skills had a trait requirement but then henchmen couldnt learn it anymore, or people that play with traits off so they are now removed Spears are now STR based weapons with STR requirements Replaced ghost materials Armor for enemies Ricochet has 5 cooldown instead of 6 Timid becomes cautious in game Created treasure for elementals Created stats for elementals CYS_BC > Triggers, Characters, Items > Removed crab, created ambush for Sea Spider Story, script > Tweaked Sea Spider SkillData > Tweaked Blessed's FX Fixed jewels subtable Treasure changes for chest reward tables Fixed: creating combos with high level ingredients Too much treasure in bookrows Fixed some items never dropping BookIDs and Recipe books Stats and combos for Kickstarter items Stats for dyes Drinking dye poisons you Dyes are now spread through

Source

Steam News / 17 June 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.