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Full Divinity: Original Sin (Classic) update
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Hello everybody! We Another weekend, another Divinity:Original Sin update. There were more than a 1000 changes done internally to the game this week so there is lots to check out. Before trying out the build, you may want to check out our latest Kickstarter update which details the new release date (June 30th) and the reasons for the delay. There's some pretty good news in there too. Here is the changelist: Fixed damage calculations for surfaces, which will make surfaces a bit more forgiving Fixed situation where combat could get stuck You will not see progression bars (identify, repair, etc...) for invisible characters The skillbar will no longer contain empty slots when selecting skills in the character creation menu Fixed errors in certain materials resulting in GPU errors You can no longer travel to the Homestead when in combat Changed some impact effects Fixed HP desync issue Improved color formatting on tooltips Optimized texture streamer, resulting in allround better performance Fixed player characters not correctly looking at NPC characters in a dialog Reduced memory usage for scripts Fixed issue where items could dissapear from your inventory Petpal is no longer visible in talent list for companions Item combination UI improvements Fixed worldmap generator to generate nicer minimaps NPCs will no longer react to surface damage coming from old surfaces Memory optimizations for particle systems and effect pools, resulting in game client using around 250Mb less runtime memory. Sneaking will hide your weapons now Fixed issue in treasure generation, where certain items were preferred more above others Added movie to telescope in Homestead Exposed a lot more call to enemy AI scripts. Resulting in more intelligent AI. Changed max pickpocket weight Fixed issue with leadership for dead characters Fixed big memory leak Fixed issue where certain items could not be reached by the pathfinder Added nicer water materials for lakes and rivers Added sound effects to more surfaces Items moved from story will no longer do hittests and cause unwanted damage Projectiles shot from staff are fixed Changed the way range CTH is calculated. Perception is a lot more important now! Greatly reduced the amount of (unneeded) sound objects created by the game Added skill level to tooltips Loading a savegame won't make the partymembers move Changed camera behaviour in combat. A lot more intelligent focus on targetted characters is the result Fixed cone spells being cast in opposite direction when targetting too close Fixed teleport skill Added UI notifications when equipment is about to break A lot of small stability fixes + memory improvements Fixed seaspider skills not working Fixed voodoo dolls Earth summons now do a bit of earth damage Arrow recovery, Obedient, Armormastery, leadership and luck description Stats and equipment for Astarte Snowboots and item combo and treasure Eglandaer has weapon Candles now stack Deleted unused "empty potion" stat Fixed: crafting knife with crafting 4 created crafting 3 knife Fixed: dragging potion over ooze barrel no longer destroys barrel New: can now make lockpicks with needle+needle or with hammer+NiN New: can now dip arrowhead in ooze barrel to create poison arrowhead Fixed: turning wood into mush with water bucket no longer destroys bucket Changed: unbreakable boost only starts from level 16 and higher, when it starts making a difference Changed: animals now always drop at least 1 thing Changed: being Lucky and looking in containers now has a chance of finding the "Precious" category Changed: made 66 changes to food effects: food now heals you less if it has another interesting use, some food types
What changed
- Performance
Divinity: Original Sin (Classic) changes
Source
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