Full notes
Full Divinity: Original Sin (Classic) update
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Repeated intro
Hello everybody, It's only been 12 days since our last big update, but we're in overdrive at Larian so there's lots to share already. Here's a quick overview of the main changes:
What changed
- Server
- UI and audio
- Gameplay
- Balance
- Maps
- Performance
Divinity: Original Sin (Classic) changes
AI Personalities are here. If you feel up to the challenge, you can give your main protagonists a will of their own, and they'll make their own choices, just like another player would in multiplayer. Currently only random personalities are activated, but it makes for a very different game. Do try it out, it's a lot of fun.
Primary stats now affect your skill values. This is the next step in the changes we decided to do to improve the amount of class free builds you can make. The tooltips contain all you need to know.
The system powering the treasure generation has been refined. Loot balancing has been further improved. Disarm trap kits for instance now actually drop.
We did several modifications to the tutorial dungeon, including a new encounter.
Surfaces & clouds now have their own level
The hint system is now operational
The credits screen now works
You can now differentiate between stacking items or wanting to craft quantities of items
Weapons that do elemental damage now have fancy fx
We added rotate buttons to character creation screen
Surfaces have sound now
You can now select your starting skills during character creation (still a few issues)
Projectiles have an offset above the ground causing less terrain/projectile interference
We added the Stabbey waypoint in Cyseal
A lot of effort was done on improving the tooltips (ongoing)
There have been plenty of fixes to the encounters, the AI and the balancing
For Mac Owners, there's a special set of fixes
[Mac] To rotate camera on trackpad use Apple built-in rotation gesture
[Mac] Crashes on game exiting (free() issue mentioned in crash log) are fixed
[Mac] All physics related crashes (when dragging items around) are fixed
[Mac] ‘Pink’ issue is fixed for good. Users of GT120/130/8600 and other cards that previously saw only pink background will be able to play.
[Mac] Shadows lockups are fixed but for now are on manual apply.
[Mac] Multiple video cards in same Mac are handled more correctly now
[Mac] Exploding ‘fire’ effect has been fixed
[Mac] International symbols input won’t cause issues in the game
[Mac] Mac and Windows are now fully save game compatible
To see the other 130 fixes and changes, head over to the Larian Forums . Note that old savegames will not work with this update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
