Full notes
Full Divinity: Original Sin (Classic) update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! We can finally rename Divinity: Original Sin ALPHA to BETA. We have entered the final stages of development. Our changelist for this update is so large, it doesn't even fit in this announcement, so click on through at the end to go to the Larian Forum for a complete list. Here are the new things only, the bugfixes are listed on the forum: CODE:
- Added pickpocket mechanic
- Added more crafting mechanics
- Much more accurate picking
- Added "guard" feature.
This will delay your turn until the end of the round - Added a large amount of new statusses - Added environment/weather system - Added a lot of new AI routines to give more intelligence to NPCs and enemies - You can hit surfaces with melee weapons now. - A lot of enhancements to pathfinding - Poison clouds will react to fire damage now - NPCs can use cone based spells now - Added new SSAO option - Added Chat UI - Added invulnerable status - Added CanSee and CanShoot calls to AI - Show game over screen when players are dead - Sitting or sleeping now heals the character - NPCs can open doors now - Added correct descriptions to potions and consume results - Added new shovel system - Show overhead text on answers of other players in multiplayer - Character can enter sneak now in combat - Added touch skill animations - Added file packing to further decrease load times - Added continue button to main menu - Completely revised character creation system - Added first tutorial system - Added system to better manage status visuals - Added Ash and Ice death models - Oil will slow players down - You can start a single- or multiplayer game - Added effect when hitting with elemental damage weapons - Added camera interpolation system - Added texture packer to decrease load times - Added rain of arrows skill - Added trap detection talent - Physics for character will animate now - Added weatherproof talent - Added Vase container - Added new cursors for ground attacks - Added toggle armour to character creation screen - Added 3D scene to main menu - Added system to highlight all characters in you view - The camera will focus better now on events happening during combat - Added intro video UI: - Made changes so screen ratios > 16:9 work well now - Added pickpocket UI - New tooltip positioning system (works better with very wide resolutions) - New loadingscreens - New main menu art - New skill tab - Added RockPaperScissor UI - Added secrets icon to maps - Changed way UI fades work (works better with very wide resolutions) - Equipment has toggle helmet visibility now - Reworked character creation UI - Target info now shows status names for NPCs - Added subtitle system - Itemsplitter is closed when the journal opens - Added background to item splitter UI MULTIPLAYER: - Always allow a client to connect to its local server - Made adaptations so connections to local client/server will not go through the networking layer. - Fixed bug causing ghost clients to appear in the multiplayer menu when restarting server while there are clients connected - Avoid client always enabling UPnP, even when connecting to local server or a LAN address - Avoid connecting / staying connected to NATPunch server if not required - Various other small improvements and tweaks - Fixed minor bug causing local client to be identified as NATPunch server DESIGN: - Tutorial dungeon and introductions -
What changed
- Server
Divinity: Original Sin (Classic) changes
Source
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