What changed
0 fixes0 additions1 change0 removals
changedHi all, Space is limited here, so I'll just drop a changelist here and quickly point to the most interesting changes: we have a tunnel under Cyseal, better AI, new music, targeting previews and new statuses, the North West beach got an overhaul, many bugs were squashed, and we started working on optimizing the game. For more prose instead of details, please see the Kickstarter update or this video: https://www.youtube.com/watch?v=eN66xDq3HaY AI grid updates Removed healing potions from Cyseal that were just there for decoration Ballista is now interactable and shoots nearest enemy when in combat In general, enemies give lower experience gain Enemies are tougher in general Enemies that protected each other will not attack each other anymore when one of them did friendly fire Infectious flame now has higher cooldown Added a tunnel under Cyseal Ghosts are now floating creatures so they are not affected by surfaces Blank skillbooks are now actually blank and are not a shield skill anymore Cannot craft unlimited spears with jake's dagger anymore Moved some edible stuff to ingredients Fixed resistances on some characters that inherited parent stats Fixed water bucket pick up failing Renamed starting equipment to "travelling clothes" Fixed Flurry skill Set shoot through flags to true for some small items that were previously blocking arrows Tactical retreat now leaves cloud behind and has larger radius Fixes to special arrows (damage, effect, description, AP cost) Exploration bonuses give less xp now Infectious Flame does less damage now, has higher cooldown Fixed and improved AI scripts Elemental damage boosts on magical weapons now do less damage than their base weapon because elemental damage is more dangerous and powerful and goes straight through armor Removed magical boosts that referred to abilities and stats that are not in the game anymore Fixed visual and icon of Scythe Fixed name of Scorched Earth Skillbook Fixed Scorched Earth: it now leaves a fire surface behind Can no longer click the ice crystals of the ice wall Ice wall now has very high chance of freezing Mortician now has items for trade Firefly costs a bit less AP Dust Devil now does less damage than Whirlwind, and has a smaller bonus range Changed description of Whirlwind Whirlwind and Dust Devil now cost more AP Renamed "Slow Arrow" to "Sticky Arrow" Gave smart fighter types Attack of Opportunity Setting specific immunities for characters (e.g. cannot blind headless zombies, cannot disease zombies) Normal people should not have magical items too often Shopkeepers that have magical items should have less boosts Giant orc should not shoot people he cannot see Some enemy attacks set statuses now Lower initiative for small crabs Reintroduced bodybuilding Removed lockpicking skill, it is an ability, not a skill Doors cost 2 AP to use Drinking an entire bottle of an alcoholic beverage makes you drunk Shopkeepers and people have different repair and identify scores Guards now care if you are trying to break items in the city Aureus is no longer unresponsive after you tell him to free Esmeralda Fixed issue with Fabulous Five quest not closing Teleport Junius away as far as possible -> get into combat via dialog with them -> Junius doesnt join fight Evelyn's dialog appeared after talking Esmeralda, where she accuses Evelyn The stairs in Cyseal jail are no longer tagged as "stealing" when you use them Wulfram escort quest: Deny the escort -> go down the hatch -> back up -> you see a skeleton smacking Wulfram The guard near the 'evidence room' door in Cyseal, does not react when you try to bust down the door When
Divinity: Original Sin (Classic) changes
changedHi all, Space is limited here, so I'll just drop a changelist here and quickly point to the most interesting changes: we have a tunnel under Cyseal, better AI, new music, targeting previews and new statuses, the North West beach got an overhaul, many bugs were squashed, and we started working on optimizing the game. For more prose instead of details, please see the Kickstarter update or this video: https://www.youtube.com/watch?v=eN66xDq3HaY AI grid updates Removed healing potions from Cyseal that were just there for decoration Ballista is now interactable and shoots nearest enemy when in combat In general, enemies give lower experience gain Enemies are tougher in general Enemies that protected each other will not attack each other anymore when one of them did friendly fire Infectious flame now has higher cooldown Added a tunnel under Cyseal Ghosts are now floating creatures so they are not affected by surfaces Blank skillbooks are now actually blank and are not a shield skill anymore Cannot craft unlimited spears with jake's dagger anymore Moved some edible stuff to ingredients Fixed resistances on some characters that inherited parent stats Fixed water bucket pick up failing Renamed starting equipment to "travelling clothes" Fixed Flurry skill Set shoot through flags to true for some small items that were previously blocking arrows Tactical retreat now leaves cloud behind and has larger radius Fixes to special arrows (damage, effect, description, AP cost) Exploration bonuses give less xp now Infectious Flame does less damage now, has higher cooldown Fixed and improved AI scripts Elemental damage boosts on magical weapons now do less damage than their base weapon because elemental damage is more dangerous and powerful and goes straight through armor Removed magical boosts that referred to abilities and stats that are not in the game anymore Fixed visual and icon of Scythe Fixed name of Scorched Earth Skillbook Fixed Scorched Earth: it now leaves a fire surface behind Can no longer click the ice crystals of the ice wall Ice wall now has very high chance of freezing Mortician now has items for trade Firefly costs a bit less AP Dust Devil now does less damage than Whirlwind, and has a smaller bonus range Changed description of Whirlwind Whirlwind and Dust Devil now cost more AP Renamed "Slow Arrow" to "Sticky Arrow" Gave smart fighter types Attack of Opportunity Setting specific immunities for characters (e.g. cannot blind headless zombies, cannot disease zombies) Normal people should not have magical items too often Shopkeepers that have magical items should have less boosts Giant orc should not shoot people he cannot see Some enemy attacks set statuses now Lower initiative for small crabs Reintroduced bodybuilding Removed lockpicking skill, it is an ability, not a skill Doors cost 2 AP to use Drinking an entire bottle of an alcoholic beverage makes you drunk Shopkeepers and people have different repair and identify scores Guards now care if you are trying to break items in the city Aureus is no longer unresponsive after you tell him to free Esmeralda Fixed issue with Fabulous Five quest not closing Teleport Junius away as far as possible -> get into combat via dialog with them -> Junius doesnt join fight Evelyn's dialog appeared after talking Esmeralda, where she accuses Evelyn The stairs in Cyseal jail are no longer tagged as "stealing" when you use them Wulfram escort quest: Deny the escort -> go down the hatch -> back up -> you see a skeleton smacking Wulfram The guard near the 'evidence room' door in Cyseal, does not react when you try to bust down the door When
Hi all, Space is limited here, so I'll just drop a changelist here and quickly point to the most interesting changes: we have a tunnel under Cyseal, better AI, new music, targeting previews and new statuses, the North West beach got an overhaul, many bugs were squashed, and we started working on optimizing the game. For more prose instead of details, please see the Kickstarter update or this video: https://www.youtube.com/watch?v=eN66xDq3HaY AI grid updates Removed healing potions from Cyseal that were just there for decoration Ballista is now interactable and shoots nearest enemy when in combat In general, enemies give lower experience gain Enemies are tougher in general Enemies that protected each other will not attack each other anymore when one of them did friendly fire Infectious flame now has higher cooldown Added a tunnel under Cyseal Ghosts are now floating creatures so they are not affected by surfaces Blank skillbooks are now actually blank and are not a shield skill anymore Cannot craft unlimited spears with jake's dagger anymore Moved some edible stuff to ingredients Fixed resistances on some characters that inherited parent stats Fixed water bucket pick up failing Renamed starting equipment to "travelling clothes" Fixed Flurry skill Set shoot through flags to true for some small items that were previously blocking arrows Tactical retreat now leaves cloud behind and has larger radius Fixes to special arrows (damage, effect, description, AP cost) Exploration bonuses give less xp now Infectious Flame does less damage now, has higher cooldown Fixed and improved AI scripts Elemental damage boosts on magical weapons now do less damage than their base weapon because elemental damage is more dangerous and powerful and goes straight through armor Removed magical boosts that referred to abilities and stats that are not in the game anymore Fixed visual and icon of Scythe Fixed name of Scorched Earth Skillbook Fixed Scorched Earth: it now leaves a fire surface behind Can no longer click the ice crystals of the ice wall Ice wall now has very high chance of freezing Mortician now has items for trade Firefly costs a bit less AP Dust Devil now does less damage than Whirlwind, and has a smaller bonus range Changed description of Whirlwind Whirlwind and Dust Devil now cost more AP Renamed "Slow Arrow" to "Sticky Arrow" Gave smart fighter types Attack of Opportunity Setting specific immunities for characters (e.g. cannot blind headless zombies, cannot disease zombies) Normal people should not have magical items too often Shopkeepers that have magical items should have less boosts Giant orc should not shoot people he cannot see Some enemy attacks set statuses now Lower initiative for small crabs Reintroduced bodybuilding Removed lockpicking skill, it is an ability, not a skill Doors cost 2 AP to use Drinking an entire bottle of an alcoholic beverage makes you drunk Shopkeepers and people have different repair and identify scores Guards now care if you are trying to break items in the city Aureus is no longer unresponsive after you tell him to free Esmeralda Fixed issue with Fabulous Five quest not closing Teleport Junius away as far as possible -> get into combat via dialog with them -> Junius doesnt join fight Evelyn's dialog appeared after talking Esmeralda, where she accuses Evelyn The stairs in Cyseal jail are no longer tagged as "stealing" when you use them Wulfram escort quest: Deny the escort -> go down the hatch -> back up -> you see a skeleton smacking Wulfram The guard near the 'evidence room' door in Cyseal, does not react when you try to bust down the door When