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Steam News14 February 201412y ago

Alpha Update V 1.0.143 - February 14th 2014

Hi all! We know it's been two weeks, but of course we haven't been sitting on our hands or anything. Here's a big update! Below is the full changelist.

Full notes

Full Divinity: Original Sin (Classic) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedHi all! We know it's been two weeks, but of course we haven't been sitting on our hands or anything. Here's a big update! Below is the full changelist. If you've played the previous version, the most important thing to know is that the effects of some primary stats have changed, and also the way Action Points are being calculated. We are introducing the affection and affinity system, the combat log, and some more character creation options. The inventory UI has tabs to filter through your items. Map markers will show the locations you have discovered, and feedback, tooltips and mouse cursors have been improved. Oh yeah, robes are no longer invisible... :D ART: - Physics fixes for objects - Stub item replacements (whetstone, chest, door, mine, tombstone) - New icons and portraits - New effects - Spiders CODE and UI: - Character creation changes: Can change gender, name, icon, colors, hair - Stats changes (see list @ swen) - Added tabs to inventory / trade window - A lot of savegame fixes - Fixed a lot of network connection problems - Stability fixes - Added combat log - Starting equipment gets added to skillbar at start of game - Fixed problems concerning cooperative dialogs - Introduced party experience - Changed some music tracks - Added more feedback to most skills - Removed penalties on stances - Added more tutorials messages - Map markers are added to worldmap now when entering buildings - Item splitter is always shown during trading now - Added robes - Fixed wrong displaying of values on certain statusses - Fixed values on a lot items - Added anisotropic filtering to graphic settings - Added "round-robin" quicksaves / autosaves - Fixed rotation for players in a dialog - Cannot use phoenix dive to teleport to not visible areas - Items can not be thrown in water annymore - Fixed issues with prices during bartering - Initiating dialogs is not allowed during combat now - Fixed infinite loop in multistrike skill - NPC health and position are reset when fleeing combat - Dialogs can be started now while sitting - Fixed issue where summons would incorrectly join combat - Added tooltips to icons on minimap - Added more feedback when movement fails due to distance or lack of action points - Automatic resurrection has been disabled - Changed movement preview in combat to better show path - Added a lot more sound events - Dialog options can be selected using the numeric keyboard - Rightclicking on player portraits opens inventory now - Double click on portraits centers camera - Fixed issue with player portraits not always reacting to clicks - Added status icons to enemy healthbar - Fixed issue where a container in your inventory could not be opened - Fixed heal and summon skills to correctly level now - Added better zoom method to camera - Added much clearer feedback to UI after a level up - Items in shroud do not show tooltips anymore - Depth of field is based on camera distance DESIGN: - New sound effects - Bossfight at the bottom of the Black Cove - Added Affinity and affection - Added New dialog options for lore - Skill balancing - Skills have a difficulty/power indication now (Novice, Scholar, Sage, Master, Grandmaster, Divine) - Buffs don't stack anymore - Loot drop balancing - Gold drop balancing - Fixed prices of arrows, scrolls, skillbooks... - Fish and mushrooms have names now - Changed effects of food - Lighthouse Horror fight changes - Friendly dog fight changes and context -

Divinity: Original Sin (Classic) changes

  • Phoenixhero
fixedHi all! We know it's been two weeks, but of course we haven't been sitting on our hands or anything. Here's a big update! Below is the full changelist. If you've played the previous version, the most important thing to know is that the effects of some primary stats have changed, and also the way Action Points are being calculated. We are introducing the affection and affinity system, the combat log, and some more character creation options. The inventory UI has tabs to filter through your items. Map markers will show the locations you have discovered, and feedback, tooltips and mouse cursors have been improved. Oh yeah, robes are no longer invisible... :D ART: - Physics fixes for objects - Stub item replacements (whetstone, chest, door, mine, tombstone) - New icons and portraits - New effects - Spiders CODE and UI: - Character creation changes: Can change gender, name, icon, colors, hair - Stats changes (see list @ swen) - Added tabs to inventory / trade window - A lot of savegame fixes - Fixed a lot of network connection problems - Stability fixes - Added combat log - Starting equipment gets added to skillbar at start of game - Fixed problems concerning cooperative dialogs - Introduced party experience - Changed some music tracks - Added more feedback to most skills - Removed penalties on stances - Added more tutorials messages - Map markers are added to worldmap now when entering buildings - Item splitter is always shown during trading now - Added robes - Fixed wrong displaying of values on certain statusses - Fixed values on a lot items - Added anisotropic filtering to graphic settings - Added "round-robin" quicksaves / autosaves - Fixed rotation for players in a dialog - Cannot use phoenix dive to teleport to not visible areas - Items can not be thrown in water annymore - Fixed issues with prices during bartering - Initiating dialogs is not allowed during combat now - Fixed infinite loop in multistrike skill - NPC health and position are reset when fleeing combat - Dialogs can be started now while sitting - Fixed issue where summons would incorrectly join combat - Added tooltips to icons on minimap - Added more feedback when movement fails due to distance or lack of action points - Automatic resurrection has been disabled - Changed movement preview in combat to better show path - Added a lot more sound events - Dialog options can be selected using the numeric keyboard - Rightclicking on player portraits opens inventory now - Double click on portraits centers camera - Fixed issue with player portraits not always reacting to clicks - Added status icons to enemy healthbar - Fixed issue where a container in your inventory could not be opened - Fixed heal and summon skills to correctly level now - Added better zoom method to camera - Added much clearer feedback to UI after a level up - Items in shroud do not show tooltips anymore - Depth of field is based on camera distance DESIGN: - New sound effects - Bossfight at the bottom of the Black Cove - Added Affinity and affection - Added New dialog options for lore - Skill balancing - Skills have a difficulty/power indication now (Novice, Scholar, Sage, Master, Grandmaster, Divine) - Buffs don't stack anymore - Loot drop balancing - Gold drop balancing - Fixed prices of arrows, scrolls, skillbooks... - Fish and mushrooms have names now - Changed effects of food - Lighthouse Horror fight changes - Friendly dog fight changes and context -

Hi all! We know it's been two weeks, but of course we haven't been sitting on our hands or anything. Here's a big update! Below is the full changelist. If you've played the previous version, the most important thing to know is that the effects of some primary stats have changed, and also the way Action Points are being calculated. We are introducing the affection and affinity system, the combat log, and some more character creation options. The inventory UI has tabs to filter through your items. Map markers will show the locations you have discovered, and feedback, tooltips and mouse cursors have been improved. Oh yeah, robes are no longer invisible... :D ART:

  • Physics fixes for objects
  • Stub item replacements

(whetstone, chest, door, mine, tombstone) - New icons and portraits - New effects - Spiders CODE and UI: - Character creation changes: Can change gender, name, icon, colors, hair - Stats changes (see list @ swen) - Added tabs to inventory / trade window - A lot of savegame fixes - Fixed a lot of network connection problems - Stability fixes - Added combat log - Starting equipment gets added to skillbar at start of game - Fixed problems concerning cooperative dialogs - Introduced party experience - Changed some music tracks - Added more feedback to most skills - Removed penalties on stances - Added more tutorials messages - Map markers are added to worldmap now when entering buildings - Item splitter is always shown during trading now - Added robes - Fixed wrong displaying of values on certain statusses - Fixed values on a lot items - Added anisotropic filtering to graphic settings - Added "round-robin" quicksaves / autosaves - Fixed rotation for players in a dialog - Cannot use phoenix dive to teleport to not visible areas - Items can not be thrown in water annymore - Fixed issues with prices during bartering - Initiating dialogs is not allowed during combat now - Fixed infinite loop in multistrike skill - NPC health and position are reset when fleeing combat - Dialogs can be started now while sitting - Fixed issue where summons would incorrectly join combat - Added tooltips to icons on minimap - Added more feedback when movement fails due to distance or lack of action points - Automatic resurrection has been disabled - Changed movement preview in combat to better show path - Added a lot more sound events - Dialog options can be selected using the numeric keyboard - Rightclicking on player portraits opens inventory now - Double click on portraits centers camera - Fixed issue with player portraits not always reacting to clicks - Added status icons to enemy healthbar - Fixed issue where a container in your inventory could not be opened - Fixed heal and summon skills to correctly level now - Added better zoom method to camera - Added much clearer feedback to UI after a level up - Items in shroud do not show tooltips anymore - Depth of field is based on camera distance DESIGN: - New sound effects - Bossfight at the bottom of the Black Cove - Added Affinity and affection - Added New dialog options for lore - Skill balancing - Skills have a difficulty/power indication now (Novice, Scholar, Sage, Master, Grandmaster, Divine) - Buffs don't stack anymore - Loot drop balancing - Gold drop balancing - Fixed prices of arrows, scrolls, skillbooks... - Fish and mushrooms have names now - Changed effects of food - Lighthouse Horror fight changes - Friendly dog fight changes and context -

Source

Steam News / 14 February 2014

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