Full notes
Full Divine's Howl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
Based on player feedback, we have made several significant optimizations and changes to the game.
The current "true random" dice formula has been changed to a "pseudo-random" formula, emphasizing the importance of numerical values and increasing their value while reducing randomness.
The construction probability of all buildings has been increased. Even without dispatching Apostles, there is now a 50% or higher probability of successful construction.
Functional buildings have been optimized:
The Containment Center has been optimized by removing it; it now only needs to be placed in one slot.
Idols have been optimized; now, idols have a chance to gain a +3 random attribute upon a great success.
The Temple function has been optimized; now, a great success grants more Faith Points.
The successful roll logic for the Laboratory, Breeding Room, and Containment Center has been optimized.
The Library function has been reworked: the Library can now obtain random hint cards; a great success grants two random hint cards.
Forbidden Creations have been optimized; now, they can also produce failed items with 3/1 attributes; a great success can also grant a 6/1 monster card.
Optimized the main questline for Los; Los can now directly obtain some quest items.
Made significant attribute adjustments to Los; Los now has two different side quests with completely different attribute growth models.
Added a "Skip Result Animation" function to settlement quests; now, selecting this option will directly skip the throw result animation and show the result.
Penalty descriptions can now be seen in quests.
Optimized the log function; the log now automatically scrolls to the latest position and displays the cards obtained.
Source
Changelog.gg summarizes and formats this update. How we read updates.
