Full notes
Full Divine Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Divine Dawn changes
As promised, 0.29 is done right about when I hoped it would be. While it was a 2-week project, I put a lot of work into it, and I think it came out pretty equivalent to a normal update, if not one of the really big ones. Let me know how you feel about the content speed and quantity!
Changelog;
Sarah gets her 12 trust, pushing us towards advanced nether magic and an upcoming Celica/Sarah brainiac scene!
Sam and Metatron get a group scene, a sparring match that goes pretty hard. As does Sam.
Sam and Metatron each get followup trust scenes, both of them important to the character, with some fun reveals - especially in Metatron's!
Aspasia gets a massive new evening scene, which includes a lot of characterization, development, and a new CG courtesy of Aragiken making good use of her nature as a slime!
Two new martial arts, Tiger and Crane, available from the start. Tiger is more aggressive, focusing on damage, bleeds, and a bit of utility; you can play it as a fast predator or patient hunter. Crane is more defensive, with plenty of ways to make yourself hard to kill and disrupt enemies, but lacks Tiger's damage output.
Both have a Form channel, which works similar to Harp channels - free, but mutually exclusive. While the Form is active, all abilities of that style gain additional effects.
The new martial arts each have 3 unique traits, some of which are only active when the Form is active.
Source
Changelog.gg summarizes and formats this update. How we read updates.
