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Steam News30 April 20215y ago

Late Game Major Offense Rebalance

Greetings Adventurers! There have been some very in-depth discussions on the DR Steam message boards about late-game balancing.

Full notes

Full Divided Reigns update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Adventurers!

What changed

2 fixes1 addition3 changes0 removals
  • Balance
  • Fixes
changedThere have been some very in-depth discussions on the DR Steam message boards about late-game balancing. The general consensus is that physical attacks are too strong and you can just steamroll almost every battle with "glass cannon" builds. Also, with such powerful equipment, the Hard difficulty stat changes became less and less drastic with the overpowered offensive equipment. This update aims to balance this through a few changes.
changedThe HP Ring is up to 33% like the other rings.
changedAlmost all late-game weapons have been nerfed slightly and rebalanced with each other (offhand weapons got a slight buff)
fixedFixed bug where Celeste's "Distraction" skill worked 100% of the time even on bosses (shout out to player unknown_zzz for all his hard work with this one)
fixedWe have also fixed several small bugs and a major one on Abel Wall that was blocking players' progress. One big notable bug that we haven't had the time to fix yet is the invisible Tiamat bug. Thank you for your patience with it. We will get to it soon.
addedFor new content, we've wanted to have unique animations and character movement for the 100RP attack skills ever since launch. We plan on getting to all 8 of them eventually, but first up was the Side skill Decapitation Swing! Check it out in battle the next chance you get!

Divided Reigns changes

changedThere have been some very in-depth discussions on the DR Steam message boards about late-game balancing. The general consensus is that physical attacks are too strong and you can just steamroll almost every battle with "glass cannon" builds. Also, with such powerful equipment, the Hard difficulty stat changes became less and less drastic with the overpowered offensive equipment. This update aims to balance this through a few changes.
changedThe HP Ring is up to 33% like the other rings.
changedAlmost all late-game weapons have been nerfed slightly and rebalanced with each other (offhand weapons got a slight buff)
fixedFixed bug where Celeste's "Distraction" skill worked 100% of the time even on bosses (shout out to player unknown_zzz for all his hard work with this one)
fixedWe have also fixed several small bugs and a major one on Abel Wall that was blocking players' progress. One big notable bug that we haven't had the time to fix yet is the invisible Tiamat bug. Thank you for your patience with it. We will get to it soon.

There have been some very in-depth discussions on the DR Steam message boards about late-game balancing. The general consensus is that physical attacks are too strong and you can just steamroll almost every battle with "glass cannon" builds. Also, with such powerful equipment, the Hard difficulty stat changes became less and less drastic with the overpowered offensive equipment. This update aims to balance this through a few changes.

  • Power Ring and Arcane Ring now increase their respective stats by 25% instead of 33%

  • The HP Ring is up to 33% like the other rings.

  • Almost all late-game weapons have been nerfed slightly and rebalanced with each other (offhand weapons got a slight buff)

  • Fixed bug where Celeste's "Distraction" skill worked 100% of the time even on bosses (shout out to player unknown_zzz for all his hard work with this one)

  • All "Formation" skills are 40 RP and go before all regular skills without speed priority.

  • Celeste's ultimate skill "Duelist Dance" now attacks three times instead of four. The power was buffed to compensate.

We have also fixed several small bugs and a major one on Abel Wall that was blocking players' progress. One big notable bug that we haven't had the time to fix yet is the invisible Tiamat bug. Thank you for your patience with it. We will get to it soon.

For new content, we've wanted to have unique animations and character movement for the 100RP attack skills ever since launch. We plan on getting to all 8 of them eventually, but first up was the Side skill Decapitation Swing! Check it out in battle the next chance you get!

Thank you to all our players and their thorough discussion of strategy, balancing, and bug finding. We appreciate you so much and you are taking an active role in making DR a better game!

Happy Adventuring!

Source

Steam News / 30 April 2021

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