Full notes
Full Distant Worlds 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Store
Distant Worlds 2 changes
Welcome back, explorers.
We’re pleased to announce that a new update for Distant Worlds 2 is out now.
Below some highlights:
Colony invasions have been changed to give invading forces more of a chance to consolidate forces before starting combat;
Raids are now timed and should damage colonies less. As long as raiders have more strength than defenders after a short period, the raid will succeed;
Stealth values have changed, so that stealthy ships should now be harder to detect at limits of scanner range;
Many abandoned debris ships are now unrepairable, but can be salvaged for tech bonuses;
Fixes to Haakonish and Teekan factions based on Mercantile Update feedback;
Miscellaneous crash and bug fixes.
Click here for the full changelog.
BUY THE GAME NOW:
[dynamiclink href="https://store.steampowered.com/app/1531540/Distant_Worlds_2/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
