Full notes
Full Distant Star: Revenant Fleet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team
V 1.1.3.0 PATCH NOTES
Balancing Developer Comments: Rogue ships could use bombs too frequently and were able to achieve very high burst damage. So we’ve reduced their ability to fire bombs as often and increased their DPS through Photon Blast to compensate.
Enemy rogue ships no longer have access to the Breach Bomb attachment
Increased the energy cost of Breach Bomb from 1000 to 2000
Increased the energy cost of EMP Bomb from 1000 to 2000
Increased the energy cost of Ion Bomb from 1000 to 2000
Increased the energy cost of Suppressing Bomb from 1000 to 2000
Increased the charge time of all bombs from 1 second to 2 seconds
Increased the damage of Photon Blast I from 1500 to 1800 damage
Increased the damage of Photon Blast II from 1650 to 1980 damage
Increased the damage of Photon Blast III from 1800 to 2160 damage
Increased the price of Photon Blast I from 3000 to 3600 credits
Increased the price of Photon Blast II from 3630 to 4360 credits
Increased the price of Photon Blast III from 4320 to 5190 credits
Bug fixes:
Fixed issue where the difficulty levels were not being set correctly in data file
Source
Changelog.gg summarizes and formats this update. How we read updates.
