HomeGamesUpdatesPricingMethodology
Steam News22 November 20169y ago

Update Version 1.1.3.0 - Difficulty hot fix

Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal.

Full notes

Full Distant Star: Revenant Fleet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions13 changes1 removal
  • Fixes
  • Balance
  • Gameplay
changedThanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team
changedV 1.1.3.0 PATCH NOTESBalancing Developer Comments: Rogue ships could use bombs too frequently and were able to achieve very high burst damage. So we’ve reduced their ability to fire bombs as often and increased their DPS through Photon Blast to compensate.
removedV 1.1.3.0 PATCH NOTESEnemy rogue ships no longer have access to the Breach Bomb attachment
changedV 1.1.3.0 PATCH NOTESIncreased the energy cost of Breach Bomb from 1000 to 2000
changedV 1.1.3.0 PATCH NOTESIncreased the energy cost of EMP Bomb from 1000 to 2000
changedV 1.1.3.0 PATCH NOTESIncreased the energy cost of Ion Bomb from 1000 to 2000
energy cost of Breach Bomb10002000energy cost of Breach Bomb increased, buffenergy cost of EMP Bomb10002000energy cost of EMP Bomb increased, buffenergy cost of Ion Bomb10002000energy cost of Ion Bomb increased, buffenergy cost of Suppressing Bomb10002000energy cost of Suppressing Bomb increased, buff

Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team

V 1.1.3.0 PATCH NOTES

Balancing Developer Comments: Rogue ships could use bombs too frequently and were able to achieve very high burst damage. So we’ve reduced their ability to fire bombs as often and increased their DPS through Photon Blast to compensate.

  • Enemy rogue ships no longer have access to the Breach Bomb attachment

  • Increased the energy cost of Breach Bomb from 1000 to 2000

  • Increased the energy cost of EMP Bomb from 1000 to 2000

  • Increased the energy cost of Ion Bomb from 1000 to 2000

  • Increased the energy cost of Suppressing Bomb from 1000 to 2000

  • Increased the charge time of all bombs from 1 second to 2 seconds

  • Increased the damage of Photon Blast I from 1500 to 1800 damage

  • Increased the damage of Photon Blast II from 1650 to 1980 damage

  • Increased the damage of Photon Blast III from 1800 to 2160 damage

  • Increased the price of Photon Blast I from 3000 to 3600 credits

  • Increased the price of Photon Blast II from 3630 to 4360 credits

  • Increased the price of Photon Blast III from 4320 to 5190 credits

Bug fixes:

  • Fixed issue where the difficulty levels were not being set correctly in data file

Source

Steam News / 22 November 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.