HomeGamesUpdatesPricingMethodology
Steam News4 November 20169y ago

Update Version 1.1.2.0 is live!

After noticing a few bugs and balancing issues from let’s plays on YouTube, we decided to pull together another patch!

Full notes

Full Distant Star: Revenant Fleet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Events
changedAfter noticing a few bugs and balancing issues from let’s plays on YouTube, we decided to pull together another patch! As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums . - The Blazing Griffin dev team V 1.1.2.0 PATCH NOTES AI: • AI no longer wait for long periods without using attachments and should now activate their attachments more consistently. • AI should now activate their attachments in more relevant situations. • AI Pulsars should now prioritise the most relevant ships for their pulses. Balancing: • Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.) • Enemy ships now gain up to a maximum of three skills when danger level max, up from two. • Pirates will now send in an ambush fleet at the start of the event "Escort from Pirate Attack" if you go into battle with them. Juice: • Adjusted the screenshake radius of larger explosions so that players would still get screenshake they are just off screen • Slightly increased the force applied to ship parts when they are blown off a ship. Bug fixes: • In the event "Defend Prison Colony", the player was being referred to as "General", have changed this to "Warleader". • Fixed issue where Orthani Command ships would sometimes spawn Akari drones. (Again! >.>)

After noticing a few bugs and balancing issues from let’s plays on YouTube, we decided to pull together another patch! As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums . - The Blazing Griffin dev team V 1.1.2.0 PATCH NOTES AI: • AI no longer wait for long periods without using attachments and should now activate their attachments more consistently. • AI should now activate their attachments in more relevant situations. • AI Pulsars should now prioritise the most relevant ships for their pulses.

Balancing

• Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.) • Enemy ships now gain up to a maximum of three skills when danger level max, up from two. • Pirates will now send in an ambush fleet at the start of the event "Escort from Pirate Attack" if you go into battle with them.

Juice

• Adjusted the screenshake radius of larger explosions so that players would still get screenshake they are just off screen • Slightly increased the force applied to ship parts when they are blown off a ship.

Bug fixes

• In the event "Defend Prison Colony", the player was being referred to as "General", have changed this to "Warleader". • Fixed issue where Orthani Command ships would sometimes spawn Akari drones. (Again! >.>)

Source

Steam News / 4 November 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.