Full notes
Full Distant Star: Revenant Fleet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Events
A few updates based on player feedback:
Each ship will no longer gain a phase warp critical for using escape.
Escaping now costs 3 supply up from 1.
Repairs are more likely to appear in non-repair specific shops.
Reduced the price of Critical Repairs from 4800 credits to 3000 credits.
Supply is more likely to appear in non-supply-specific shops.
Increased the price of supply from 1000 to 1500.
Removed the discounted stack of 10 supply from shops.
Increased the discount on the 5 stack of supply from 5% to 20% – now only available in supply shops.
Attachments and ships are no longer selected as a shop’s stock based on their price (will now see a larger variety of items, earlier).
Toned down the event that would cause High Command to remove all of a player’s supply and credits, as a punishment for destroying their cargo ships:
Reduced the cost of bribing the enemy from 30% of your credits to 10%.
Reduced the chances of your crew causing heavy damage to the cargo ship from 40% to 25%.
The event will now remove no supply instead of all of your supply if the cargo ship is hit.
The event will now remove 20% of your credits instead of all of them if the cargo ship is hit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
