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Steam News4 August 201510y ago

Version 1.0.8.3 Released

Hi everyone, A small patch today to address some feedback from players about the final fight against the Erebus Platform being too tough.

Full notes

Full Distant Star: Revenant Fleet update

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What changed

0 fixes0 additions5 changes1 removal
  • Events
  • Gameplay
  • Balance
changedHi everyone, A small patch today to address some feedback from players about the final fight against the Erebus Platform being too tough. While we do want this fight to be a challenge, the difficulty curve was a bit too high, so we've made a number of changes:
removedErebus Danger Level no longer sets to maximum automatically. This means you can rush through the final sector for a slightly easier fight (although you'll miss opportunities to upgrade your fleet by doing so).
changedReduced the size of enemy fleets in the Erebus battle.
changedErebus warp in does 2000 damage down from 5000 and now pushes players away from Erebus.
changedImprovements to collision boxes surrounding Erebus.
changedErebus fleets spawn in better fleet increments.

Distant Star: Revenant Fleet changes

changedHi everyone, A small patch today to address some feedback from players about the final fight against the Erebus Platform being too tough. While we do want this fight to be a challenge, the difficulty curve was a bit too high, so we've made a number of changes:
removedErebus Danger Level no longer sets to maximum automatically. This means you can rush through the final sector for a slightly easier fight (although you'll miss opportunities to upgrade your fleet by doing so).
changedReduced the size of enemy fleets in the Erebus battle.
changedErebus warp in does 2000 damage down from 5000 and now pushes players away from Erebus.
changedImprovements to collision boxes surrounding Erebus.

Hi everyone, A small patch today to address some feedback from players about the final fight against the Erebus Platform being too tough. While we do want this fight to be a challenge, the difficulty curve was a bit too high, so we've made a number of changes:

  • Erebus Danger Level no longer sets to maximum automatically. This means you can rush through the final sector for a slightly easier fight (although you'll miss opportunities to upgrade your fleet by doing so).

  • Reduced the size of enemy fleets in the Erebus battle.

  • Erebus warp in does 2000 damage down from 5000 and now pushes players away from Erebus.

  • Improvements to collision boxes surrounding Erebus.

  • Gauntlet starts easier and becomes more difficult.

  • Erebus fleets spawn in better fleet increments.

Let us know what you think of the update. :)

Source

Steam News / 4 August 2015

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