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Steam News23 July 201510y ago

Version 1.0.8.2 Released

Hi everyone, This patch brings a large number of balancing improvements aimed at improving the pace and flow of the game.

Full notes

Full Distant Star: Revenant Fleet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedHi everyone, This patch brings a large number of balancing improvements aimed at improving the pace and flow of the game. A large part of this has been refactoring the numerical values such as shield and hull strength (one pip is now 1000 instead of 40) which now allows a little bit more flexibility when adjusting damage output and other related values. In addition to this, a lot of work has been carried out on the final battle and general spawn behaviour of enemy fleets, which will be a bit more forgiving in places (but also tough as hell at times too!). The team have also added some new attachments and a weapon for you to play with! Have fun blowing ships up in slightly different ways! ;) You can read the full patch notes on our blog here . http://store.steampowered.com/app/335830

Distant Star: Revenant Fleet changes

addedHi everyone, This patch brings a large number of balancing improvements aimed at improving the pace and flow of the game. A large part of this has been refactoring the numerical values such as shield and hull strength (one pip is now 1000 instead of 40) which now allows a little bit more flexibility when adjusting damage output and other related values. In addition to this, a lot of work has been carried out on the final battle and general spawn behaviour of enemy fleets, which will be a bit more forgiving in places (but also tough as hell at times too!). The team have also added some new attachments and a weapon for you to play with! Have fun blowing ships up in slightly different ways! ;) You can read the full patch notes on our blog here . http://store.steampowered.com/app/335830

Hi everyone, This patch brings a large number of balancing improvements aimed at improving the pace and flow of the game. A large part of this has been refactoring the numerical values such as shield and hull strength (one pip is now 1000 instead of 40) which now allows a little bit more flexibility when adjusting damage output and other related values. In addition to this, a lot of work has been carried out on the final battle and general spawn behaviour of enemy fleets, which will be a bit more forgiving in places (but also tough as hell at times too!). The team have also added some new attachments and a weapon for you to play with! Have fun blowing ships up in slightly different ways! ;) You can read the full patch notes on our blog here . http://store.steampowered.com/app/335830

Source

Steam News / 23 July 2015

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