Full notes
Full Distant Star: Revenant Fleet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Distant Star: Revenant Fleet changes
This patch addresses a number of balancing issues players have reported relating to how certain enemy ships perform (particularly the Rogue and Lancer). There were some extreme situations where the burst damage produced by enemy fleets was too high. Key changes that have been implemented to improve this are:
Added some more variations to enemy fleet spawns
Enemies should no longer spawn multiple fleets (Except in some specific circumstances.)
Enemy rogues can no longer obtain breach bombs.
Reduced the prevalence of Rogues and Lancers in enemy fleets.
Slightly reduced how often enemy ships will fire Lances and Blasts.
Reduced the damage of all Automaton weapons by 30%.
Full details of changes in this patch can be found on our blog – let us know what you think of the changes. http://store.steampowered.com/app/335830
Source
Changelog.gg summarizes and formats this update. How we read updates.
