Full notes
Full Distant Isles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Store
Devblog #6 – Introduction to Combat
Hello adventurers, welcome back to our sixth Devblog!
I can’t believe we’re halfway through May now. We’re continuing to work on the next big update for the Playtest that is currently available.
As always, we’d love any feedback you have on the playtest, as it helps us to make it a better game.
Entering Combat
With the preamble aside, this week I want to give you a brief introduction to combat.
As you visit and explore the various different islands, you’ll come across a range of enemies. This includes dangerous wildlife such as Borgs, Monkeys, Spindles and Cassowaries. It also includes other adventurers, such as cut-throat Pirates and other crews.
Engaging in combat with enemies is a key way to:
hunt for food and restore your resilience; and
find valuable equipment and treasure.
You will enter combat from the island map, and enemies on each island will chase you if they spot you (and Spindles will even try and catch you in their webs).
The Field of Combat
Combat works differently to a traditional roguelike, and rather, works more like an auto‑battler.
Each party member can have weapons equipped, and before combat commences, you will select which party member will attack what enemy. Weapons (and enemies) have traits that make them stronger or weaker against particular enemy types, for example:
Backstabbing attacks do an extra 50% damage if the opponent is surrounded by an ally
Piercing attackscannot be blocked by the opponent
Slowing attacks, such as those from bows, will slow the movement speed of an opponent (even if the shot doesn’t land)
Enemies will also have different tactics – for example, young Monkeys will attack your ranged party members first, and Spindles will spit webs that stop you from attacking!
Overall, these systems work together to make combat challenging and fun, without being too micro-intensive.
Wrap Up
Big thanks to you if you made it this far, and have enjoyed our monthly Devblogs. I can’t wait to show you what’s in store in the next update.
Just a reminder to Wishlist and Follow on Steam if you want to see more, and to join our fledgling Discord community!
Thanks!
Elliot
Source
Changelog.gg summarizes and formats this update. How we read updates.
