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Steam News16 June 20251y ago

Update 0.9.1.4r14

Innate changes: The game should no longer crash on closing a rift, and a new teleporter should be created properly. Added fullscreen window option to Options. It requires a restart.

Full notes

Full Distant Flux: System Initializing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions0 changes0 removals
  • Performance
  • Gameplay
  • Store
fixedInnate changes:The game should no longer crash on closing a rift, and a new teleporter should be created properly.
addedInnate changes:Added fullscreen window option to Options. It requires a restart. The bordered, maximized window is still default.
addedInnate changes:Productive scavenging, looting, and studying actions by the player report any changes to base in the drone log. This affects gathering resources to base and adding shop listings.
addedInnate changes:Cache discovery notice now added to scavenging action summary. (You already got equipment addition logs, just no explanation why.)
addedInnate changes:Bugfix for creating a new session, loading the path dialog, canceling the new game, loading an existing game, and leveling using the path dialog (it would zero your remaining mana, as if you were just starting the game).
addedInnate changes:Added a new difficulty dialog to the game creation process. Allows setting max level of monsters (and rifts) to 50, 100, 200, or unlimited. The default is still unlimited (very hard).

Innate changes:

  • The game should no longer crash on closing a rift, and a new teleporter should be created properly.

  • Added fullscreen window option to Options. It requires a restart. The bordered, maximized window is still default.

  • Productive scavenging, looting, and studying actions by the player report any changes to base in the drone log. This affects gathering resources to base and adding shop listings.

  • Cache discovery notice now added to scavenging action summary. (You already got equipment addition logs, just no explanation why.)

  • Completing the study of a zone object now unlocks its full comment, and also includes its comment in the action summary (like studying an item).

  • Bugfix for creating a new session, loading the path dialog, canceling the new game, loading an existing game, and leveling using the path dialog (it would zero your remaining mana, as if you were just starting the game).

  • Added a new difficulty dialog to the game creation process. Allows setting max level of monsters (and rifts) to 50, 100, 200, or unlimited. The default is still unlimited (very hard).

  • Added total rift levels and level cap information to world data (if loading an existing game, you'll need to progress one turn to see it).

This update shouldn't break saves, and shouldn't require starting a new game.

Source

Steam News / 16 June 2025

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