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Steam News11 June 20251y ago

Update 0.9.1.4r9

Gameplay: Added three new combat NPCs to the demo: another Scrapper, an Investigator, and a Shielder. Added shielder food to the cafe (increases shield proficiency).

In this update3

Full notes

Full Distant Flux: System Initializing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions3 changes2 removals
  • Gameplay
  • UI and audio
addedGameplay:Added three new combat NPCs to the demo: another Scrapper , an Investigator , and a Shielder .
addedGameplay:Added shielder food to the cafe (increases shield proficiency).
removedGameplay:Combat NPCs should no longer lose gear or mana on death. This is a quick fix to the problem of NPCs getting currency-locked to base, because they can't replace gear.
changedGameplay:Reduced the combat NPC death fatigue penalty from 25 to 10.
changedGameplay:Combat NPCs now reduce fatigue on base 2 per turn.
removedBugfixes:Consumable abilities should no longer be listed under player actions after a respawn without item protection.
combat NPC death fatigue penalty2510combat NPC death fatigue penalty decreased, nerf

Distant Flux: System Initializing changes

addedAdded three new combat NPCs to the demo: another Scrapper , an Investigator , and a Shielder .
addedAdded shielder food to the cafe (increases shield proficiency).
removedCombat NPCs should no longer lose gear or mana on death. This is a quick fix to the problem of NPCs getting currency-locked to base, because they can't replace gear.
changedReduced the combat NPC death fatigue penalty from 25 to 10.
changedCombat NPCs now reduce fatigue on base 2 per turn.

Gameplay:

  • Added three new combat NPCs to the demo: another Scrapper, an Investigator, and a Shielder.

  • Added shielder food to the cafe (increases shield proficiency).

  • Combat NPCs should no longer lose gear or mana on death. This is a quick fix to the problem of NPCs getting currency-locked to base, because they can't replace gear.

  • Reduced the combat NPC death fatigue penalty from 25 to 10.

  • Combat NPCs now reduce fatigue on base 2 per turn.

Bugfixes:

  • Consumable abilities should no longer be listed under player actions after a respawn without item protection.

  • Tweaked DB loading again to eliminate another bug.

Information:

  • Added experimental font size setting in options. Note that anything beyond 10% larger than normal seems to cause text overruns (though 20% isn't too bad).

  • Resource information now includes what base projects use the resource.

  • Project pane now has filter tabs.

  • Added some more notes on combat mechanics to the damage result modal tooltip.

  • Added note to selling tooltip about the ability to sell back to base at no loss.

This update shouldn't break saves, but you'll need to start a new game to pick up the new content.

Source

Steam News / 11 June 2025

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