In this update3
Full notes
Full Distant Flux: System Initializing update
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What changed
- Gameplay
- UI and audio
Distant Flux: System Initializing changes
Gameplay:
Added three new combat NPCs to the demo: another Scrapper, an Investigator, and a Shielder.
Added shielder food to the cafe (increases shield proficiency).
Combat NPCs should no longer lose gear or mana on death. This is a quick fix to the problem of NPCs getting currency-locked to base, because they can't replace gear.
Reduced the combat NPC death fatigue penalty from 25 to 10.
Combat NPCs now reduce fatigue on base 2 per turn.
Bugfixes:
Consumable abilities should no longer be listed under player actions after a respawn without item protection.
Tweaked DB loading again to eliminate another bug.
Information:
Added experimental font size setting in options. Note that anything beyond 10% larger than normal seems to cause text overruns (though 20% isn't too bad).
Resource information now includes what base projects use the resource.
Project pane now has filter tabs.
Added some more notes on combat mechanics to the damage result modal tooltip.
Added note to selling tooltip about the ability to sell back to base at no loss.
This update shouldn't break saves, but you'll need to start a new game to pick up the new content.
Source
Changelog.gg summarizes and formats this update. How we read updates.
