Full notes
Full Distant Bloom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- Maps
Bug Fixes
Added extra precautions when saving and exiting the game, in order to make sure quest related information is saved properly.
Added extra precautions when loading a save file, in order to make sure completed quests would not re-activate.
Fixed an issue where multiple dialogue options would be incorrectly available during certain quests.
Rebalanced the revitalization amount needed for unlocking the ascended pillars.
Fixed an issue with the "A use for jelly" quest, where the Elder would refuse jelly from the player if they quit the game during the related quest step.
Fixed an issue where holding the "jelly" inventory item and pressing the interact key could cause a crash when no appropriate actor was nearby.
Fixed an issue where planting plots would not update their completion correctly on the map if the player moved to far away during their completion process.
Construction boxes spawned inside walls or other objects will now be placed in the hearthship upon reloading the game.
Added precautions to prevent NPC's from getting stuck behind the kitchen area when trying to navigate up the nearby ramp.
Fixed an issue for the quest "Probe 13-L" when it was not activated through the hearthship's computer, causing the probe to not be interactable unless the player backtracked to a previous quest waypoint.
Adjustements and optimization
Improvements to NPC dialogue management.
Adjusted certain vista views.
Source
Changelog.gg summarizes and formats this update. How we read updates.
