HomeGamesUpdatesPricingMethodology
Steam News8 May 20261mo ago

Playtest Is Live!

Hi all, The first playtest is now live for all that have requested access so far, if you request access now unfortunately you will not make this test but you will be included in the next, this is just to keep numbers lo

Full notes

Full Distance Travellers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes20 additions10 changes3 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedFor everyone that has access please use the in game Feedback button to report anything you find or join the discord on the store page to report any issues.
changedAlter enemy spawn
changedFuel reduced from 100 - 20
fixedFixed Menu Cursor
fixedFixed VFX at death
fixedFixed SFX not looping

Distance Travellers changes

changedFor everyone that has access please use the in game Feedback button to report anything you find or join the discord on the store page to report any issues.
changedAlter enemy spawn
changedFuel reduced from 100 - 20
fixedFixed Menu Cursor
fixedFixed VFX at death

Hi all,

The first playtest is now live for all that have requested access so far, if you request access now unfortunately you will not make this test but you will be included in the next, this is just to keep numbers low and feedback flowing.

For everyone that has access please use the in game Feedback button to report anything you find or join the discord on the store page to report any issues.

A special thanks to Wadoid, for being a major help in getting the alpha ready during Pre-alpha testing.

For those curious here is the changelog for that pre-alpha:

v0.0.2

  • Swapped controls for strafing

  • Nurf enemy slightly

  • Alter enemy spawn

  • Fuel reduced from 100 - 20

  • Fixed Menu Cursor

  • Fixed VFX at death

  • Fixed SFX not looping

  • Fixed control lock at respawn

  • Fixed enemy spawning above ship

  • Fixed SFX playing at death

  • Made Intro skippable

v0.0.3

  • Added extra delay to loading screen for Titanis

  • Double check for respawn position

  • Adjusted ship SFX to reduce cutting out

  • Disabled target on death

  • Testing deleting inventory if not at station

v0.0.4

  • Made Strafe Q+E again

  • Added tutorial

  • Extended Initial Loading

  • Added Tutorial Map

v0.0.5

  • Fixed sound issue when warping

  • Added Immunity at tutorial level + Mia Station

  • Fixed tutorial saving

  • Fixed Quest system saving

  • Added quests to tutorial

  • Added intro message (for playtest)

  • Added feedback link

v0.0.6

  • Fixed some tutorial missions now showing up

  • Adjusted timer on tutorial missions

  • Fixed Tutorial issues created in v0.0.5

  • Quests should save now

  • Quest menu can be hidden (J key)

  • Added feedback link to pause menu

v0.0.7

  • Added a few items

  • Added XP

  • Added Rank

  • Added XP drops from looting, quests, mining & killing ships

  • Added XP increase per rank

  • Reduced Fire effect spawn rate

  • Added additional wreckage site style

  • Updated Tutorial saving

  • Fixed Typo

v0.0.8

  • Added laser SFX

  • Added Missile SFX

  • Changed the way targeting works when mining (This fixes issues where targeting enemy would disrupt laser use)

  • Added home base portal (Future use)

  • Removed debug tool

  • Added slight change to saving (to fix an issue)

UPGRADED TO ALPHA v0.0.1

  • Added key binds to pause menu

  • Added final tutorial quest sound

  • Removed pre-alpha control graphic

  • Updated to Alpha Status (for playtest)

Thank you for all your support and Ill see you soon.

Source

Steam News / 8 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.