HomeGamesUpdatesPricingMethodology
Steam News7 June 20197y ago

Distance v1.3: The Electric Update

Steam post image https://www.youtube.com/watch?v=UVZ2lE3xasI Hey everyone, today we've got another free content update for you! v1.

Full notes

Full Distance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes14 additions6 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Fixes
  • Workshop
addedhttps://www.youtube.com/watch?v=UVZ2lE3xasI Hey everyone, today we've got another free content update for you! v1.3 features six new playable levels, a new speedrun timer, level editor improvements, and more! To celebrate, Distance and the soundtrack DLC are 50% off for one week starting at 10am PT! As usual look below for the full changelog and some fancy screenshots.
addedGeneral Improvements6 new levels! Luminescence (Sprint level) Vibe (Sprint level) White Lightning Returns (Sprint level) Micro (Sprint level) Sector 0 (Sprint level) Electric (Challenge level)
addedGeneral ImprovementsNew Main Menu level : Ambient
addedGeneral ImprovementsNew music from The Quiggles : 2HOT2PANTS (used in White Lightning Returns)
addedGeneral ImprovementsGeneral Options: Added "Show Speedrun Timer" (for level set speedruns) Starts upon playing the first level in a time-based mode (e.g. Adventure, Sprint, etc.) Timer turns red (marked as an invalid run) if level is skipped or you return to the main menu early
addedGeneral ImprovementsGeneral Options: Added "Enable Speedrun Output Log" (for synchronizing with external timer programs) Exports events to speedrun_timer.txt in Distance install directory

Distance changes

addedhttps://www.youtube.com/watch?v=UVZ2lE3xasI Hey everyone, today we've got another free content update for you! v1.3 features six new playable levels, a new speedrun timer, level editor improvements, and more! To celebrate, Distance and the soundtrack DLC are 50% off for one week starting at 10am PT! As usual look below for the full changelog and some fancy screenshots.
added6 new levels! Luminescence (Sprint level) Vibe (Sprint level) White Lightning Returns (Sprint level) Micro (Sprint level) Sector 0 (Sprint level) Electric (Challenge level)
addedNew Main Menu level : Ambient
addedNew music from The Quiggles : 2HOT2PANTS (used in White Lightning Returns)
addedGeneral Options: Added "Show Speedrun Timer" (for level set speedruns) Starts upon playing the first level in a time-based mode (e.g. Adventure, Sprint, etc.) Timer turns red (marked as an invalid run) if level is skipped or you return to the main menu early

Steam post image

https://www.youtube.com/watch?v=UVZ2lE3xasI Hey everyone, today we've got another free content update for you! v1.3 features six new playable levels, a new speedrun timer, level editor improvements, and more! To celebrate, Distance and the soundtrack DLC are 50% off for one week starting at 10am PT! As usual look below for the full changelog and some fancy screenshots.

v1.3 Changelog (Build 6838):

General Improvements

  • 6 new levels!

    • Luminescence (Sprint level)

    • Vibe (Sprint level)

    • White Lightning Returns (Sprint level)

    • Micro (Sprint level)

    • Sector 0 (Sprint level)

    • Electric (Challenge level)

  • New Main Menu level: Ambient

  • New music from The Quiggles: 2HOT2PANTS (used in White Lightning Returns)

  • Remastered versions of Nexus music (Resonance, Deterrance, and Terminus)

  • General Options: Added "Show Speedrun Timer" (for level set speedruns)

    • Starts upon playing the first level in a time-based mode (e.g. Adventure, Sprint, etc.)

    • Timer turns red (marked as an invalid run) if level is skipped or you return to the main menu early

  • General Options: Added "Enable Speedrun Output Log" (for synchronizing with external timer programs)

    • Exports events to speedrun_timer.txt in Distance install directory

  • Controls OptionsAdded "Flight Stabilization" option
  • Controls OptionsAdded "Invert Boost Toggle" option (accesiblity option)
  • Holding the reset button in-game for 1.5 seconds will now restart the level

  • Reworked Garage color preset selection so that it uses a scroll bar and supports way more entries (up to 100)

    • Added visual color preview to each item in the color preset list

  • Modified Profile Stats so that entire time in level is counted towards playtime (instead of just race time)

Level Editor

  • Added 17 new textures to Simples textures

  • CarScreenTextTrigger now works in Arcade modes (added "Ignore in Arcade" checkbox)

  • CinematicCameras now persist through death and are not affected by the "death cam"

  • New additions to SetAbilitiesTrigger

    • "One Shot" (Whether not this trigger can be triggered more than once)

    • "Restore Abilities On Exit" (Restore abilities to previous settings after exiting the trigger volume)

    • "Restore Abilities On Death" (Restore abilities to previous settings after car explodes)

    • "Delay Before Restore" (Delay duration before restoring abilities from exiting trigger or car explosion)

  • Added Rain SFX for use with AmbientAudioObject (both 2D and 3D)

    • RainLoop01_2D, RainLoop02_2D, ..., RainLoop11_2D

    • RainLoop01_3D, RainLoop02_3D, ..., RainLoop11_3D

  • CinematicCameras now support EventListeners

    • Upon EventTrigger the CinematicCamera will take over for a custom duration

    • You can also set transition times to/from this camera

  • "Ignore Culling" addable component now also affects logic culling (e.g. Pulse component)

Bugs Fixed

  • Fixed issue where SectorFunctionPoster would always override custom text (now only overrides in Adventure mode)

  • Garage color presets no longer display over car name text

EDIT (6/8): Build 6839

  • Adjusted medal times for Vibe and Micro

  • Fixed bug with clicking Workshop highlight buttons in the main menu

WORKSHOP HIGHLIGHT

The Workshop Highlight has certainly been overdue for an update, so here are 10 excellent new levels for you to try out!

https://steamcommunity.com/sharedfiles/filedetails/?id=1545830054 https://steamcommunity.com/sharedfiles/filedetails/?id=1494945133 https://steamcommunity.com/sharedfiles/filedetails/?id=1718602453 https://steamcommunity.com/sharedfiles/filedetails/?id=1581656993 https://steamcommunity.com/sharedfiles/filedetails/?id=1441380632 https://steamcommunity.com/sharedfiles/filedetails/?id=1513504414 https://steamcommunity.com/sharedfiles/filedetails/?id=1425812313 https://steamcommunity.com/sharedfiles/filedetails/?id=1749813432 https://steamcommunity.com/sharedfiles/filedetails/?id=1559158081 https://steamcommunity.com/sharedfiles/filedetails/?id=1557852871

For those curious about the PS4 port or the Nexus soundtrack update I also posted a little bit about both on refract.com. Let us know what you think of v1.3 below and we hope you enjoy!

  • Jordan (with everyone at Refract)

Source

Steam News / 7 June 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.