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Steam News2 January 20251y ago

Devlog 02/01/25 - New year, similar goals, and, more updates about them!

The following year has been stormy for us on the Dissecting Love team. There's no need to get into the nitty gritty, you, dear reader, don't know us like that.

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  • Gameplay
addedThe following year has been stormy for us on the Dissecting Love team. There's no need to get into the nitty gritty, you, dear reader, don't know us like that. However, you do know us well enough to hear about the future, and how bright it's looking. You see, it's worked itself out in a way where a lot of the things keeping us from giving you regular updates have cleared themselves out just in time for the start of the new year. This means we're gonna be very on top of our shit, as the kids say, moving forwards. As the person in charge of the yappin on the team, I am simply intending to get real loud with it, get the word out and hope to get some people to find out about all the cool stuff the actual gamedev on the team is doing. When i asked him about how he'd like to summarize the year and the plans for the coming year, he said "Yeah chaotic with a lot of conventions and now we're getting back to the actual work for the game", which i feel summarizes it pretty good. So, until next time, tell your friends about us! Force them to wishlist the game! I of course can't suggest violence to do so, instead I suggest convincing arguments such as "come on it doesn't cost anything and it's very helpful", or "I thought you loved me"

Dissecting Love changes

addedThe following year has been stormy for us on the Dissecting Love team. There's no need to get into the nitty gritty, you, dear reader, don't know us like that. However, you do know us well enough to hear about the future, and how bright it's looking. You see, it's worked itself out in a way where a lot of the things keeping us from giving you regular updates have cleared themselves out just in time for the start of the new year. This means we're gonna be very on top of our shit, as the kids say, moving forwards. As the person in charge of the yappin on the team, I am simply intending to get real loud with it, get the word out and hope to get some people to find out about all the cool stuff the actual gamedev on the team is doing. When i asked him about how he'd like to summarize the year and the plans for the coming year, he said "Yeah chaotic with a lot of conventions and now we're getting back to the actual work for the game", which i feel summarizes it pretty good. So, until next time, tell your friends about us! Force them to wishlist the game! I of course can't suggest violence to do so, instead I suggest convincing arguments such as "come on it doesn't cost anything and it's very helpful", or "I thought you loved me"

The following year has been stormy for us on the Dissecting Love team. There's no need to get into the nitty gritty, you, dear reader, don't know us like that. However, you do know us well enough to hear about the future, and how bright it's looking. You see, it's worked itself out in a way where a lot of the things keeping us from giving you regular updates have cleared themselves out just in time for the start of the new year. This means we're gonna be very on top of our shit, as the kids say, moving forwards. As the person in charge of the yappin on the team, I am simply intending to get real loud with it, get the word out and hope to get some people to find out about all the cool stuff the actual gamedev on the team is doing. When i asked him about how he'd like to summarize the year and the plans for the coming year, he said "Yeah chaotic with a lot of conventions and now we're getting back to the actual work for the game", which i feel summarizes it pretty good. So, until next time, tell your friends about us! Force them to wishlist the game! I of course can't suggest violence to do so, instead I suggest convincing arguments such as "come on it doesn't cost anything and it's very helpful", or "I thought you loved me"

Lookin forwards to talking to you again pretty soon,

//Buck

Source

Steam News / 2 January 2025

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