Full notes
Full Dishonored 2 update
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What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Store
- Balance
Dishonored 2 changes
- Elitesweapon
- Venomhero
The Dishonored 2 PC Free Update featuring New Game Plus is now available. Recommended drivers: NVIDIA driver 375.95 http://www.nvidia.com/download/driverResults.aspx/111026/en-us We have identified an issue with drivers 375.70 & 375.86 unique to Dishonored 2 which impacts performance. If not already, we strongly advise updating to driver 375.95. AMD driver 16.11.4 http://support.amd.com/en-us/download/desktop/previous/detail?os=Windows%2010%20-%2064&rev=16.11.4 NEW GAME PLUS
Added New Game Plus
PC
Fixed a bug where Switching off the V-Sync for the second time sets the FPS Limiter to 30 instead of 60 by default
Fixed a bug where changing the settings from TXAA to FXAA and not applying the change makes the TXAA Sharpness turn to 1 instead of its previous value
Fixed various crashes to desktop
Game now runs on Phenom processor
Fixed physics step variation limitation
PC Load screens - the mouse cursor is now hidden - can press any key to continue
Fixed Triple Buffering description text to match the option
Fixed various bugs releated to PC Visuals Options
Improved input management when the game runs at 120fps, during bendtime or slowmo
Fixed a bug where plugging and unplugging controller after game has launched locks controls until either the controller button or Alt Tab is used
Improved Ansel integration
Fixed a bug where the resolution of the timepiece's preview keeps changing when opening a menu while playing with the adaptive resolution and FXAA
Fixed a bug where the cursor was misplaced during greater blood thirst
General
Fixed spiritual pool and strong arm bone charms not working correctly
Fixed a bug where audio persist after chocking and pushing away an NPC
Fixed a bug where Delilah was misplaced during the second part of the intro
Fixed some clipping issues
Tweaked some animations
Fixed some lighing issues
Fixed cases where sounds were cut
Fixed a bug where Audiograph subtitles did not pause with the voice over
Fixed a case where placeholder images were incorrectly replacing Save thumbnails
Fixed a bug where changing the Audio Setting from Default to English would remove VO and Subtitles from NPCs
Added auditory feedback for selecting the "No" option on a confirmation screen
Fixed a bug incorrectly attributing to the player when an NPC accidentally falls into the water
Fixed a bug where the Clockwork Soldiers' vision lights do not despawn when the head is destroyed during stop time
Fixed a bug on harder difficulties, where player can waste mana potions with the Auto Use Mana Elixirs options
Updated flee distance for burning venom
Fixed a bug where Delilah ending cutscene was interrupted without any reason and blocked the player
Fixed a bug where mana still regenerates when player has Witch's Skin bonecharm equipped
Fixed the Vengeance bonecharm that was not giving the player adrenaline when taking melee damage
Fixed a bug when player cures Hypatia before she transforms and talks to her at the same time causing both cutscenes to be skipped
Fixed a bug where NPC falls to the floor dead while being choked near Wall of Light
Fixed a bug where the Baffling Shade upgrade affects other Doppelganger clones
Fixed a bug where mana bar regeneration breaks when using Void Armor bonecharm with Corrupted Trait Restorative Glimmer
Fixed a bug where player can't consume health potion when unconscious or about to be killed
Fixed a bug where Jindosh cannot be interacted with if player dominos doppelganger and Jindosh when in chair
Spiritual Fortune bonecharm - removed delay for mana regeneration when its effect occurs
Fixed a bug where Display Tutorial Notifications also turns on/off the on screen Jindosh Lock Combination
Fixed a bug where the monologue of "A Crack in the Slab" could turn black after a couple of seconds
Void Rapture doesn't affect Breanna now
Updated the Savage Scream corrupted bonecharm trait description
Fixed a bug where Leech Cuts bonecharm gives health when striking Clockworks with 0 damage
Fixed a bug where Clockworks will go into full alert and count a detection against the player through collision when damaged by grenades or drop assasinated
Fixed a bug where dead bodies can damage breakables without velocity
Fixed a crash when player engages Clockwork Solider and Witches in the hallway of the security room
Fixed a bug where NPCs can suddenly be seen standing during the recover from ragdoll animation
Fixed a bug where the player was able to stun NPCs through walls
Guards body now cast shadow when player carry it around
Fixed a bug where Male elites/veterans have displaced pistols if attacked by bloodflies after being alerted
Fixed a bug where killing multiple NPCs using upgraded Windblast near a Wall of Light causes audio distortion
Fixed a bug where NPC killed by environmental fire while being choked or thrown cannot be carried
Fixed a dirty frame during the mine reload
Removed equip animation and swarm distraction on nestkeeper
Fixed a bug where the player could not slide until the crossbow was reloaded
Fixed choke sound when curing Hypatia
Fixed a bug where Grim Alex could get stuck on a counter after being Windblasted
Fixed a bug where Delilah has broken pathing if player shoots her while stealthed
Fixed a bug where unconscious bodies do not take damage from part of the electric rail
Fixed a bug where guards in photo lab have inconsistent and delayed alert behavior
Mana regen rate is now faster when a mana potion is used
Added a slowmo at the end of the bloodthirsty double kill
Fixed a bug where the sword could damage NPCs during the preparation animation of focused attack
Corrupted bonecharm effect of Electrical Burst increases the range of stun mines instead of decreasing
Fixed a bug where Far Reach pulling an NPC then assassinating them pushes the NPC extremely far away
Awareness marker are only displayed within 25m from the player
Fixed a bug where Souvenirs does not require the Syringe to be unlocked
Fixed a bug causing "Ghost Between the Cogs" not to unlock
Fixed a bug where using the Heart while Delilah is on the throne will break the ghost playthrough
Good Doctor - Fixed a bug where the Player cannot talk to Meagan after all objectives are completed
DTTE - Witch on bridge now reacts to her friend being killed
Fixed bug where Game over was triggered when sleep darting Sokolov after Save/Load
Fixed splashscreen shader for unusual resolutions
Fixed some shadow/light pops in the machine room
AI
Fixed a bug where guards spotted and attacked player through elevator shaft walls in hard difficulty
Fixed a bug where a Guard NPC will begin to flee after killing Hatter NPC
Fixed the Leech Cuts black bonecharm that was fully healing the player when killing an unconscious NPC
Fixed a bug where Cilvilians have delayed response after player was in combat with Overseers
Fixed a bug where Clockwork soldiers becomed stuck in table while stepping off
Added distance to panic when a Civilian see a corpse
Fixed a bug where possessing Breanna as she teleports caused her to lose AI and turn invisible
Fixed a bug where NPC stop moving when they are too far from the player
Fixed a bug where choking and dropping a guard on an Upper Aventa Ledge will cause him to run OOW
Fixed a bug on Good Doctor where Meagan may not talk to the player preventing completion of the level
Fixed a bug where throwing a conscious NPC through a window does not alert nearby guards
Fixed a bug where player falls to the ground below after loading a save made standing on a watchtower
Fixed a bug where hitting Delilah with multiple grenade explosions causes her to never return from her teleport or to return not immortal
Fixed a bug where immolated howler wouldn't stop speaking
Fixed a bug where a clockwork soldier was locked in place after loading
Fixed a bug where a rewired Clockwork Soldier who loses an arm during combat with NPCs will become hostile to the player again
Fixed a bug where NPCs do not react to headless clockwork soldiers unless attacked
Fixed a bug where Delilah clones don't fight back
Fixed some issues with the gravehound skull
Fixed some issues with the wolfhound
Fixed a crash while the witches are fighting the Grand Guard
Fixed a bug to prevent NPCs getting stuck when exiting possession
Fixed a bug where the render of the black elements in the background of the credits video looks bad
Fixed a bug where witches could teleport to same location
Fixed a bug where a NPC can accidentally fall into the water while chasing the player.
Fixed hair rendering being too dark
PLAYER
Fixed a bug where the player can be executed by an NPC as he uses a health elixir and dies with health above 0
Fixed a bug where players may experience their sliding and crouching animations playing at half speed after loading a save
Fixed a bug where the sprint blur remained on screen
Fixed some camera issues
Fixed a bug where the player is missing arms when loading a save created while swimming
Right hand is now displayed if you jump in water while holding Focus attack
Fixed a bug where choking any NPC then immediately pushing them away may cause the chokehold audio to persist
Fixed a bug where the player couldn't switch equipment when the current one is being unequipped while blocking
Fixed a bug allowing player to push NPC OOW through certain walls
Fixed a bug where the Dealer upgrade was depending on control settings
Fixed a bug where Corvo's Crossbow Masterwork The Dealer creates unretrievable bolts on multitarget hits
POWERS
Doppelganger can now be spawned on stairs
Fixed a bug where canceling far reach mid-pull will reset the cool down
Fixes on the Possession and Bend time Combo
It's now possible to combine double fatality and Far Reach
Fixed a bug where Mesmerize can despawn instantly and act improperly when used in an elevator
Fixed a bug where the player cannot use Transposition on a Doppelganger summoned during Stop Time
Player is now teleported back to his start position when possession is cancelled
Fixed a bug where fall damage can be cancelled through Far Reach
Doppelganger timer is not reset when started anymore
Fixed a bug when using Doppelganger or Mesmerize on certain objects can cause them to spawn underground
Fixed a bug where the player can be killed by explosion damage when possessing a corpse
Possessed rats and bloodflies now take damage from electric rails
Fixed a bug where witches can be possessed while teleporting
Fixed a bug where possessed NPCs always turned unconscious when unpossessed after a Save/Load
Fixed a bug where casting Possession on a Civilian at start of a level caused him to lose VO
Fixed some rat swarm issues
SAVES
Fixed various issues related to Save/Load
UI
Fixed a bug where HUD was visible during keyhole
Fixed a bug where Bloodthirst Fatality prompt is given while carrying body parts or a body
Fixed a bug where no tasks were displayed in journal in hide mode when the objectives contains a parallel with one active branch
Update abbreviations for Hours, Minutes, Seconds for time played Stats / Statistics / Results in certain languages
Fixed a bug where HUD displayed equipment was wrong when switching ammo types while blocking
Grenade cooking gauge is now hidden when using the spyglass
Added lean/sprint toggle options in the menu
Fixed a bug when loading a day1 patch save with a build including the power wheel filter feature makes the powers/weapons hidden by default
Fixed the trademark symbol next to Game Time in the Statistics menu Spanish
Thanks for your support!
Source
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