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Steam News19 November 201510y ago

DiscStorm - Patch Notes - v1.0.3

Tweaks Discs thrown by burglars no longer hurt other minions. AI players now qualify for the Trigger Happy multiplayer stat. In AI only multiplayer matches, rounds will auto advance to the next.

Full notes

Full DiscStorm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions0 changes6 removals
  • Gameplay
  • Fixes
removedTweaksDiscs thrown by burglars no longer hurt other minions.
fixedBug FixesFixed issue where the wave select screen would appear over the main menu if exited quickly.
fixedBug FixesFixed issue where keyboard player couldn’t do anything other than join multiplayer as the preselected character when joining slots 2-4 nor could they quit
fixedBug FixesFixed issue where game wouldn’t detect a winner of a DeathDisc match (most notable with AI players)
removedBug FixesAI players no longer get stuck in the vents in the museum.
removedBug FixesPlayers no longer get stuck in the bookcases in the mansion when deflecting.

Tweaks

  • Discs thrown by burglars no longer hurt other minions.

  • AI players now qualify for the Trigger Happy multiplayer stat.

  • In AI only multiplayer matches, rounds will auto advance to the next.

  • Dojo Master will always face the player during the deflect tutorial

Bug Fixes

  • Fixed issue where the wave select screen would appear over the main menu if exited quickly.

  • Fixed issue where keyboard player couldn’t do anything other than join multiplayer as the preselected character when joining slots 2-4 nor could they quit

  • Fixed issue where game wouldn’t detect a winner of a DeathDisc match (most notable with AI players)

  • AI players no longer get stuck in the vents in the museum.

  • Players no longer get stuck in the bookcases in the mansion when deflecting.

  • Intro music no longer plays for half a second when starting the game if the music volume is set to 0%.

  • The Miner no longer throws dynamite when stunned in wave mode

  • Prevented ArrayOutOfBounds exception being thrown when AI players are dashing.

  • Prevented NullPointer exception being thrown when players are killed in the enchanted forest hedges (e.g. when in Reaper / Deathdisc modes)

  • Discs no longer appear underneath the back wall of the arenas when landing too close.

Source

Steam News / 19 November 2015

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