Full notes
Full Discounty update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Fixes
- Events
Patch Notes: Version 1.1.3
π = this change was suggested by players!
Shop Gameplay:
Customers no longer lose patience while making impulse purchases.
π Added visual effect to customers' shopping lists to indicate when they reach a new impatience level.
Customers now lose patience faster when standing on dirt or when they can't find items.
Shelves and coolers now have a maximum appeal level of 10.
π Customers display a dirt with hourglass thought bubble when walking on dirt.
Added hourglass icon to "can't find item" thought bubble.
Customers react more organically to appealing items; high appeal increases likelihood that customers will pick up that item, but they can still pick up less appealing items in the vicinity.
Added 3-second delay timer for customers making impulse purchases after entering the shop.
Highlighting a customer no longer highlights their shopping list.
Quality of Life:
π Posters can now be removed from walls.
π Highlighting posters now brings up a tooltip showing days left and effects.
Customer shopping lists now stack and can be cycled through with button presses.
π Time now slows during the scanner tutorial.
π Players can rename their character at any time in the trailer mirror.
Scanner barcode guide and cash register price guide can now both be hidden with button presses.
The keyboard arrow keys can now be used to operate the scanner.
π Added new popup to the Guy Delivery to prevent orders after 21:00 (previously it appeared like you could place orders).
Changed English text of "days left" to "day(s) left" on challenges and poster tooltips.
Quests & Dialogue:
π Fixed numerous instances of dialogue being able to play at an inappropriate moment of the story.
Most daily character dialogues can now only be played once per save file.
π Vermin Ties: the rat quest has received a lot of polish to clarify objectives throughout the course of the game.
C.A.R. tutorial cutscene now triggers when the PDA is closed rather than a specific time.
π Removed "End the Game" text from dialogue choices.
π Added 10 second auto-complete timer for the inventory hotkey tutorial to prevent players with only a trackpad getting stuck.
π Changed English text of poster tutorial popup.
Settings:
π Added option to change font size.
π Added option to make dialogue text appear instantly.
π Added options to make dialogue text progress automatically.
π Added option to lock cursor to screen.
π Added option to pause when unfocused.
π Added motion sickness mode (removes scrolling in main menu).
Added option to turn screen shake off.
Added option to unlock the scanner from the beginning.
π Added option to turn off customer patience mechanics (i.e. customers will never leave a bad review).
Added fullscreen borderless display option.
Added volume slider for footsteps.
Added option to turn Vsync on or off.
System:
- Cutscene priority systemreworked the system that triggers cutscenes to prevent rare bug in which multiple cutscenes could play at once.
NPC spawning: various improvements to how NPCs are spawned into and out of cutscenes, preventing an occasional bug in which NPCs could teleport to weird locations after cutscenes.
Polish:
Allowed placing waste barrels in basement and storage room.
Allowed throwing out Fishmas Sticks at BloRSt.
Bug Fixes:
π Fixed Chester getting stuck when you pick up a shelf he's carrying items for.
π Fixed getting stuck in the intro cutscene for the Fishy Business quest when Fisher's delivery area is full.
Removed long wait time after finishing certain cutscenes.
π Fixed bug in which posters could be printed instantly.
Fixed customer dialogue appearing in front of cash register & scanner guides.
Fixed various typos and inconsistencies.
Fixed numerous instances of jank when starting or finishing certain cutscenes (NPCs appearing or disappearing too early, fades not working properly, NPCs facing incorrectly, wonky camera movements, sudden time changes.)
Fixed visual issue with paint on Solruna's altar.
Fixed being able to interact with the farm rat bowl too early.
Fixed newspaper not spawning properly after Resolutions quest.
π"It's A Deal" Achievement will now be retroactively applied to saves that should have gotten this achievement.
π Fixed Dollhouse item not being delivered properly.
Fixed Tellar's walking paths in her introductory cutscene.
Fixed being able to purchase item category discounts with insufficient reward points.
Fixed unnecessary wait times after certain cutscenes.
Fixed unpurchased item bin not properly changing appearance after being emptied.
Fixed Salmon item displaying incorrect colors in dialogue.
Fixed animation error with unpurchased item bin.
Fixed challenge notifications not sorting above the in-game PC user interface.
Fixed overexposed lights in Guy's truck during the day.
Fixed items sometimes not being pixelated during animation.
Fixed time running when walking through doors.
Fixed trigger size of first delivery cutscene to prevent multiple cutscenes from playing at once.
Fixed some decorative items being difficult to pick up using a controller.
Fixed "Opening in 30 minutes" popup showing after tutorial.
Fixed poster remnants showing above newer posters (removed remnants visual from game).
Fixed off-center dialouge appearing when returning to the main menu and starting a new game.
Fixed a null ref in the end-of-day shop report.
Fixed it being difficult to select the PC or compactor using a controller when Grace is also in the office.
Fixed drink still being highlighted in the bar even after viewing final friendship event.
Fixed path error for Ms. Andersen entering the bank.
Fixed errors in C.A.R. calculations in mornings, after Sundays, and after skipped story days.
Source
Changelog.gg summarizes and formats this update. How we read updates.
