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Steam News15 December 20256mo ago

Patch Notes: Version 1.1.3

Patch Notes: Version 1.1.3 πŸ›’ = this change was suggested by players! Shop Gameplay: Customers no longer lose patience while making impulse purchases.

Full notes

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What changed

31 fixes21 additions12 changes4 removals
  • Store
  • Gameplay
  • UI and audio
  • Fixes
  • Events
removedShop Gameplay:Customers no longer lose patience while making impulse purchases.
addedShop Gameplay:πŸ›’ Added visual effect to customers' shopping lists to indicate when they reach a new impatience level.
changedShop Gameplay:Customers now lose patience faster when standing on dirt or when they can't find items.
addedShop Gameplay:Shelves and coolers now have a maximum appeal level of 10.
changedShop Gameplay:πŸ›’ Customers display a dirt with hourglass thought bubble when walking on dirt.
addedShop Gameplay:Added hourglass icon to "can't find item" thought bubble.

Patch Notes: Version 1.1.3

πŸ›’ = this change was suggested by players!

Shop Gameplay:

  • Customers no longer lose patience while making impulse purchases.

  • πŸ›’ Added visual effect to customers' shopping lists to indicate when they reach a new impatience level.

  • Customers now lose patience faster when standing on dirt or when they can't find items.

  • Shelves and coolers now have a maximum appeal level of 10.

  • πŸ›’ Customers display a dirt with hourglass thought bubble when walking on dirt.

  • Added hourglass icon to "can't find item" thought bubble.

  • Customers react more organically to appealing items; high appeal increases likelihood that customers will pick up that item, but they can still pick up less appealing items in the vicinity.

  • Added 3-second delay timer for customers making impulse purchases after entering the shop.

  • Highlighting a customer no longer highlights their shopping list.

Quality of Life:

  • πŸ›’ Posters can now be removed from walls.

  • πŸ›’ Highlighting posters now brings up a tooltip showing days left and effects.

  • Customer shopping lists now stack and can be cycled through with button presses.

  • πŸ›’ Time now slows during the scanner tutorial.

  • πŸ›’ Players can rename their character at any time in the trailer mirror.

  • Scanner barcode guide and cash register price guide can now both be hidden with button presses.

  • The keyboard arrow keys can now be used to operate the scanner.

  • πŸ›’ Added new popup to the Guy Delivery to prevent orders after 21:00 (previously it appeared like you could place orders).

  • Changed English text of "days left" to "day(s) left" on challenges and poster tooltips.

Quests & Dialogue:

  • πŸ›’ Fixed numerous instances of dialogue being able to play at an inappropriate moment of the story.

  • Most daily character dialogues can now only be played once per save file.

  • πŸ›’ Vermin Ties: the rat quest has received a lot of polish to clarify objectives throughout the course of the game.

  • C.A.R. tutorial cutscene now triggers when the PDA is closed rather than a specific time.

  • πŸ›’ Removed "End the Game" text from dialogue choices.

  • πŸ›’ Added 10 second auto-complete timer for the inventory hotkey tutorial to prevent players with only a trackpad getting stuck.

  • πŸ›’ Changed English text of poster tutorial popup.

Settings:

  • πŸ›’ Added option to change font size.

  • πŸ›’ Added option to make dialogue text appear instantly.

  • πŸ›’ Added options to make dialogue text progress automatically.

  • πŸ›’ Added option to lock cursor to screen.

  • πŸ›’ Added option to pause when unfocused.

  • πŸ›’ Added motion sickness mode (removes scrolling in main menu).

  • Added option to turn screen shake off.

  • Added option to unlock the scanner from the beginning.

  • πŸ›’ Added option to turn off customer patience mechanics (i.e. customers will never leave a bad review).

  • Added fullscreen borderless display option.

  • Added volume slider for footsteps.

  • Added option to turn Vsync on or off.

System:

  • Cutscene priority systemreworked the system that triggers cutscenes to prevent rare bug in which multiple cutscenes could play at once.
  • NPC spawning: various improvements to how NPCs are spawned into and out of cutscenes, preventing an occasional bug in which NPCs could teleport to weird locations after cutscenes.

Polish:

  • Allowed placing waste barrels in basement and storage room.

  • Allowed throwing out Fishmas Sticks at BloRSt.

Bug Fixes:

  • πŸ›’ Fixed Chester getting stuck when you pick up a shelf he's carrying items for.

  • πŸ›’ Fixed getting stuck in the intro cutscene for the Fishy Business quest when Fisher's delivery area is full.

  • Removed long wait time after finishing certain cutscenes.

  • πŸ›’ Fixed bug in which posters could be printed instantly.

  • Fixed customer dialogue appearing in front of cash register & scanner guides.

  • Fixed various typos and inconsistencies.

  • Fixed numerous instances of jank when starting or finishing certain cutscenes (NPCs appearing or disappearing too early, fades not working properly, NPCs facing incorrectly, wonky camera movements, sudden time changes.)

  • Fixed visual issue with paint on Solruna's altar.

  • Fixed being able to interact with the farm rat bowl too early.

  • Fixed newspaper not spawning properly after Resolutions quest.

  • πŸ›’"It's A Deal" Achievement will now be retroactively applied to saves that should have gotten this achievement.

  • πŸ›’ Fixed Dollhouse item not being delivered properly.

  • Fixed Tellar's walking paths in her introductory cutscene.

  • Fixed being able to purchase item category discounts with insufficient reward points.

  • Fixed unnecessary wait times after certain cutscenes.

  • Fixed unpurchased item bin not properly changing appearance after being emptied.

  • Fixed Salmon item displaying incorrect colors in dialogue.

  • Fixed animation error with unpurchased item bin.

  • Fixed challenge notifications not sorting above the in-game PC user interface.

  • Fixed overexposed lights in Guy's truck during the day.

  • Fixed items sometimes not being pixelated during animation.

  • Fixed time running when walking through doors.

  • Fixed trigger size of first delivery cutscene to prevent multiple cutscenes from playing at once.

  • Fixed some decorative items being difficult to pick up using a controller.

  • Fixed "Opening in 30 minutes" popup showing after tutorial.

  • Fixed poster remnants showing above newer posters (removed remnants visual from game).

  • Fixed off-center dialouge appearing when returning to the main menu and starting a new game.

  • Fixed a null ref in the end-of-day shop report.

  • Fixed it being difficult to select the PC or compactor using a controller when Grace is also in the office.

  • Fixed drink still being highlighted in the bar even after viewing final friendship event.

  • Fixed path error for Ms. Andersen entering the bank.

  • Fixed errors in C.A.R. calculations in mornings, after Sundays, and after skipped story days.

Source

Steam News / 15 December 2025

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