Full notes
Full Disciples: Domination update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Events
- Maps
- Gameplay
Disciples: Domination changes
Thank you for playing the Disciples: Domination Demo!
The Disciples: Domination Demo has now come to an end, and we want to give a huge thank you to everyone who played and shared their feedback with us! The detailed and constructive comments you have shared with us have been incredibly valuable and have provided us with a lot of food for thought and discussion as we move towards release. We’re currently digging through all your feedback, but we already have a few changes lined up which we can share with you:
Improvements to performance and optimization
Addition of voice effects for elite units from Undead and Demon factions
Improvements to results screen (e.g. Avyanna’s display)
Implementation of Fog of War
Extensive balancing work across various aspects: combat, grievances, equipment, items and so on.
Tracking down and fixing bugs and reported crashes
Finalizing VFX for events
Integration of additional SFX and music
Improvements to UX on the World Map
Addition of announced languages
In addition to the points mentioned above, we have seen the discussions around the path Disciples: Domination, and the trilogy it is part of, is taking. We acknowledge the rich history of the Disciples franchise, but please note that our Disciples: Domination is the continuation of a new beginning that started with Disciples: Liberation, aiming to revive the universe and bring it to a new and bigger audience. Thank you again for joining us on this journey — your passion and support mean the world to us. We can’t wait to share more about Disciples: Domination closer to release!
Source
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