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Full Disc Golf City update
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What changed
- Gameplay
- UI and audio
Disc Golf City changes
Week 52 feels like the right moment to pause and look back.
This year didn’t go perfectly — and it’s important for us to say that openly.
We made mistakes, especially around the release. Some things were rushed, we didn't understand how to launch on Steam, and at times we learned lessons the hard way. But those lessons have shaped the game into something much stronger than where it started.
A quick look back:
We first released a demo around six months ago, back in June.
In August, we made the decision to rename the game.
In September, Disc Golf City launched fully on Steam.
Since then, we’ve passed 21,000 activations (on all platforms).
That journey hasn’t been smooth, but it has been incredibly valuable.
What we’ve built since:
Over the past months, Disc Golf City has grown in meaningful ways. We’ve added in-game leaderboards, significantly improved the tutorial, upgraded audio and ambience, introduced animated in-game billboards, improved achievements and progression, added custom discs including our first artist collaboration, and continued steady work on a mobile client.
The future
We’ve also focused heavily on stability and polish. That includes a resume system for mobile, camera improvements, bug fixes, and a refreshed UI that’s currently in progress.
Most importantly, the game is now stable, improving regularly, and heading in a clear direction.
Things feel back on track.
We’re genuinely proud of where Disc Golf City is now compared to earlier in the year. The foundations are solid, development is more focused, and updates are landing in a much healthier rhythm.
Plenty more to come.
There’s still a lot ahead: continued mobile development, further UI improvements, expanded leaderboard features, more custom discs and cosmetic options, and ongoing quality-of-life work across the game.
As always, your feedback continues to shape what we prioritise next.
Thank you to everyone who stuck with us through the messy parts, tried the game, shared feedback, and supported the project. We wouldn’t be here without you.
Here’s to a stronger, clearer year ahead.
Source
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