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Steam News19 January 20265mo ago

1.1 UPDATE IS OUT!!!!

Disaster Arms 1.1 is live! The following changes are included: STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going

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Full Disaster Arms - Impact Project B.A.H.N. update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedDisaster Arms 1.1 is live! The following changes are included: STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going to spoil what it is or where to find it. Here's my only hint: Play well on Advance/Impact, and an item in Act 3-3 may appear) Other changes: -Double-tap to punch can be toggled on/off in the Options menu -Tap 'super' to switch weapons can be toggled on/off in the Options menu -You can now double-tap down to fall through Jump-thru platforms (check the options menu) -Fall speed after jumping through a Jump-thru was increased. This was done to address a bug where you would re-magnetize to the platform after jumping on certain PC framerates. As a side-addendum, Disaster Arms reached 500 purchases as of January 2026! Thank you as always for the support, and please look forward to more PD_CGT project news in the coming months :) -David Peters

Disaster Arms - Impact Project B.A.H.N. changes

changedDisaster Arms 1.1 is live! The following changes are included: STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going to spoil what it is or where to find it. Here's my only hint: Play well on Advance/Impact, and an item in Act 3-3 may appear) Other changes: -Double-tap to punch can be toggled on/off in the Options menu -Tap 'super' to switch weapons can be toggled on/off in the Options menu -You can now double-tap down to fall through Jump-thru platforms (check the options menu) -Fall speed after jumping through a Jump-thru was increased. This was done to address a bug where you would re-magnetize to the platform after jumping on certain PC framerates. As a side-addendum, Disaster Arms reached 500 purchases as of January 2026! Thank you as always for the support, and please look forward to more PD_CGT project news in the coming months :) -David Peters

Disaster Arms 1.1 is live!

The following changes are included

STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going to spoil what it is or where to find it.

Here's my only hint

Play well on Advance/Impact, and an item in Act 3-3 may appear)

Other changes

-Double-tap to punch can be toggled on/off in the Options menu -Tap 'super' to switch weapons can be toggled on/off in the Options menu -You can now double-tap down to fall through Jump-thru platforms (check the options menu) -Fall speed after jumping through a Jump-thru was increased. This was done to address a bug where you would re-magnetize to the platform after jumping on certain PC framerates. As a side-addendum, Disaster Arms reached 500 purchases as of January 2026! Thank you as always for the support, and please look forward to more PD_CGT project news in the coming months :) -David Peters

Source

Steam News / 19 January 2026

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