Disaster Arms 1.1 is live! The following changes are included: STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going
Full notes
Full Disaster Arms - Impact Project B.A.H.N. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
UI and audio
changedDisaster Arms 1.1 is live! The following changes are included: STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going to spoil what it is or where to find it. Here's my only hint: Play well on Advance/Impact, and an item in Act 3-3 may appear) Other changes: -Double-tap to punch can be toggled on/off in the Options menu -Tap 'super' to switch weapons can be toggled on/off in the Options menu -You can now double-tap down to fall through Jump-thru platforms (check the options menu) -Fall speed after jumping through a Jump-thru was increased. This was done to address a bug where you would re-magnetize to the platform after jumping on certain PC framerates. As a side-addendum, Disaster Arms reached 500 purchases as of January 2026! Thank you as always for the support, and please look forward to more PD_CGT project news in the coming months :) -David Peters
Disaster Arms - Impact Project B.A.H.N. changes
changedDisaster Arms 1.1 is live! The following changes are included: STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going to spoil what it is or where to find it. Here's my only hint: Play well on Advance/Impact, and an item in Act 3-3 may appear) Other changes: -Double-tap to punch can be toggled on/off in the Options menu -Tap 'super' to switch weapons can be toggled on/off in the Options menu -You can now double-tap down to fall through Jump-thru platforms (check the options menu) -Fall speed after jumping through a Jump-thru was increased. This was done to address a bug where you would re-magnetize to the platform after jumping on certain PC framerates. As a side-addendum, Disaster Arms reached 500 purchases as of January 2026! Thank you as always for the support, and please look forward to more PD_CGT project news in the coming months :) -David Peters
Disaster Arms 1.1 is live!
The following changes are included
STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going to spoil what it is or where to find it.
Here's my only hint
Play well on Advance/Impact, and an item in Act 3-3 may appear)
Other changes
-Double-tap to punch can be toggled on/off in the Options menu -Tap 'super' to switch weapons can be toggled on/off in the Options menu -You can now double-tap down to fall through Jump-thru platforms (check the options menu) -Fall speed after jumping through a Jump-thru was increased. This was done to address a bug where you would re-magnetize to the platform after jumping on certain PC framerates. As a side-addendum, Disaster Arms reached 500 purchases as of January 2026! Thank you as always for the support, and please look forward to more PD_CGT project news in the coming months :) -David Peters