Full notes
Full Dirty Wars: September 11 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
Dirty Wars: September 11 changes
Optimization:
-Optimization of videos and scene loading cinematics. -Optimization of space used on the Hard Drive by the game (From 35GB to 14.8GB)
UI
-Mission sample system at each checkpoint. -Implementation of waypoints (Guide Points) in scenes to locate objectives. -Scene restart from the last CheckPoint in Pause Menu. -Sampling of number of collectibles obtained per level in Memory Menu and level selector. -Global sampling of the percentage of collectibles obtained throughout the game in Memory Menu.
Player:
-Improved player physics when walking, running and crouching. -Implementation of Stamina system in the player.
AI and Mechanics:
-Implementation of listening radio in soldiers. -Detection factor proportional to the player's detection distance (The closer it detects the player, the faster it eliminates it) -Player detection if he does not circulate crouching in certain places.
BUGS fixes:
-Fix saving audio volume between levels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
