In this update2
Full notes
Full Dirty Dirty Pirates update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Dirty Dirty Pirates changes
Overview
It’s our first big update since release! Thank you so much for all of the positive feedback, ideas, and support! Keep reading to see what’s new!
Upgrades!
Gameplay: 8 player support! Remember, Steam Remote Play supports 8 players in any combination of computers and connections. You can have 5 people on one computer playing with 3 on another computer, 8 people on their own computer, or any combination in between!
Gameplay: You can now select your character and color. Because of this, characters don’t randomize each game anymore.
Gameplay: We no longer allow the white player color on the skeleton because it makes visibility poor on snow levels.
- GameplayReworked spawn placement logic so players are more spread out in smaller games
Two new maps! Moab 2 and Graveyard 1, bringing us to 26 maps total!
Graphics: Upgraded weapon and player visibility. Player outlines, weapon outlines, and weapon wakes are more visible, particularly on bright levels. There are also now 3 levels of outline settings.
UI: All players can interact with menus
UI: You can now enter the pause menu during the level countdown
UI: How To Play video now supports chapters, and you can seek through them with left/right
UI: The map name is now displayed at the beginning of each round during countdown to help with bug reporting.
- UIChanged the messaging at the end of a round if only one player was playing. Once we support bots we’ll remove the ability to play alone since it’s useless.
Fixes!
- GameplayFixed several cases where the plague would disappear, breaking the game.
- GameplayFixed a spot in the bottom right corner of Ice 1 where players could sometimes get stuck briefly.
- GraphicsFixed low quality mode looking exceptionally bad. Now it only looks kinda bad.
- UIFixed many bugs, including buttons randomly not receiving focus when they should and the action bar not always showing up, particularly at round start.
UI: Greatly optimized character selection screen performance.
- ControlsRemoved the half-working keyboard controls. If this is an issue for you, let us know and we can revisit adding them but in a more supported way.
- ControlsDisabled debug press of right joystick, causing player to go to ragdoll
- AudioFixed several sounds that ignored the general SFX volume
Source
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