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Steam News20 April 20264mo ago

The Deep Update is here!

Pupultas! The Deep Update has finally arrived! You can already install it and take a look at the reworked research tree. Or, you can read this post first to learn what has changed.

In this update3

Full notes

Full Diplomacy is Not an Option update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions10 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Maps
  • UI and audio
  • Fixes
changedThe Deep Update has finally arrived! You can already install it and take a look at the reworked research tree. Or, you can read this post first to learn what has changed.
addedThe reworked research tree…The research tree has received a major overhaul — and not just visually. Now the Sarranga and the Rebel troops have their own research, which will be available in the corresponding campaign branches. The old technologies are still there, though they were moved around a bit, and a bunch of new research was added to expand the variety of tactics.
added…and some highly anticipated featuresYou’ve asked — and we deliver: with some new research you can obtain more information about incoming attacks, making it easier to plan your counters and defences. And not only defence, your offensive capabilities can now also be enhanced with the right technology — like the one that grants your siege machines additional damage against enemy structures.
addedImproved visual effectsAs we’ve mentioned before, another feature of the update is new visual effects for some player buildings. As such, your towers, gates and Town Hall are now illuminated by torches, adding warmth and coziness to the darkness of night. Additionally, Houses I, II and III now change their looks if they are affected by City Fountain’s special effect — easy to see where you need to build another one.
addedImproved visual effectsAnd by the way, together with developers of Kaiserpunk and Roman Triumph we’ve launched a new bundle, which provides an additional 15% discount! Check it out!
changedImproved visual effectsThe updated research tree! Depending on a mission, the amount of available research may be over 100! The Rebels research options. Available in the Rebels’ campaign branch, hidden in other branches; The Sarranga research options. Available in the Sarranga’s campaign branch, hidden in other branches; All research is available in Sandbox Mode and Map Editor; Patched saves. If you had saves with technologies researched, they will be transferred to the updated tree; We have the technology… achievement (for researching all technologies in a single mission) can be received in any campaign mission where players can construct buildings required for unlocking technologies. Hidden research options do not affect it;
Raider with shield (player’s unit): Health:3040Raider with shield (player’s unit): Health: increased, buffRebel hulk (player’s unit): Training time:712secRebel hulk (player’s unit): Training time: increased, buffMovement speed:0.91Movement speed: increased, buffSarranga’s nimble one (player’s unit): Health:5545Sarranga’s nimble one (player’s unit): Health: decreased, nerf

Diplomacy is Not an Option changes

changedThe Deep Update has finally arrived! You can already install it and take a look at the reworked research tree. Or, you can read this post first to learn what has changed.
addedThe research tree has received a major overhaul — and not just visually. Now the Sarranga and the Rebel troops have their own research, which will be available in the corresponding campaign branches. The old technologies are still there, though they were moved around a bit, and a bunch of new research was added to expand the variety of tactics.
addedYou’ve asked — and we deliver: with some new research you can obtain more information about incoming attacks, making it easier to plan your counters and defences. And not only defence, your offensive capabilities can now also be enhanced with the right technology — like the one that grants your siege machines additional damage against enemy structures.
addedAs we’ve mentioned before, another feature of the update is new visual effects for some player buildings. As such, your towers, gates and Town Hall are now illuminated by torches, adding warmth and coziness to the darkness of night. Additionally, Houses I, II and III now change their looks if they are affected by City Fountain’s special effect — easy to see where you need to build another one.
addedAnd by the way, together with developers of Kaiserpunk and Roman Triumph we’ve launched a new bundle, which provides an additional 15% discount! Check it out!

Pupultas!

The Deep Update has finally arrived! You can already install it and take a look at the reworked research tree. Or, you can read this post first to learn what has changed.

View store pageyoutu.be

The reworked research tree…

The research tree has received a major overhaul — and not just visually. Now the Sarranga and the Rebel troops have their own research, which will be available in the corresponding campaign branches. The old technologies are still there, though they were moved around a bit, and a bunch of new research was added to expand the variety of tactics.

…and some highly anticipated features

You’ve asked — and we deliver: with some new research you can obtain more information about incoming attacks, making it easier to plan your counters and defences. And not only defence, your offensive capabilities can now also be enhanced with the right technology — like the one that grants your siege machines additional damage against enemy structures.

Improved visual effects

As we’ve mentioned before, another feature of the update is new visual effects for some player buildings. As such, your towers, gates and Town Hall are now illuminated by torches, adding warmth and coziness to the darkness of night. Additionally, Houses I, II and III now change their looks if they are affected by City Fountain’s special effect — easy to see where you need to build another one.

These are the main features of The Deep Update — as always, the full list of the changes you can see under the cut.

Waiting for your feedback!

And by the way, together with developers of Kaiserpunk and Roman Triumph we’ve launched a new bundle, which provides an additional 15% discount! Check it out!

Build Battle Collectionstore.steampowered.com

Yours, the Door 407 dev team

Update 1.0.143_r

Features

  • The updated research tree! Depending on a mission, the amount of available research may be over 100!

    1. The Rebels research options. Available in the Rebels’ campaign branch, hidden in other branches;

    2. The Sarranga research options. Available in the Sarranga’s campaign branch, hidden in other branches;

    3. All research is available in Sandbox Mode and Map Editor;

    4. Patched saves. If you had saves with technologies researched, they will be transferred to the updated tree;

    5. We have the technology… achievement (for researching all technologies in a single mission) can be received in any campaign mission where players can construct buildings required for unlocking technologies. Hidden research options do not affect it;

Improvements

  • Reworked the next attack information hint. Now it shows icons of enemies involved. Depending on which of the two technologies you have researched — Keen-eyed scouts I or Keen-eyed scouts II — it may also show information on enemy amounts —??? with no research, estimates (dozens, hundreds and so on) with one research, or the exact number with all research;

  • Added torches to towers, gates, barracks and the Town Hall that illuminate surroundings during dark nights;

  • Houses affected by the City Fountain’s buff now have different visuals from the unaffected ones;

  • Added a toggle option to the research window to open it on research completionMultiple UI/UX fixes and improvements;

  • Multiple UI/UX fixes and improvements;

  • Some SFX improvements (including sounds of waves — they can now be heard at shores only and not all across the map);

Balance

  • Raider with shield (player’s unit):

    1. Health: 30 → 40;

    2. Regen: 1/sec → 2/sec;

  • Rebel hulk (player’s unit):

    1. Training time: 7 → 12 sec;

    2. Movement speed: 0.9 → 1 cell/sec;

  • Rebel catapult (player’s unit):

    1. Training time: 20 → 16 sec;

  • Rebel ballista (player’s unit):

    1. Every shot now penetrates 2 additional targets behind the initial one, if there are any along the trajectory of the projectile;

    2. Training time: 20 → 16 sec;

  • Sarranga’s nimble one (player’s unit):

    1. Health: 55 → 45;

Bug Fixes

  • Fixed a rare bug which caused save corruption after rapidly pressing F5 and F9 during loading screen;

  • Fixed an extremely rare bug which caused missions to continue after the Town Hall destruction;

  • Fixed a visual bug which prevented oil pipes in walls (that appear with researched Pipes inside walls technology) from changing visuals during draughts (mission Assimilation process in Sarranga’s campaign branch);

  • Some localisation fixes.

Source

Steam News / 20 April 2026

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