Full notes
Full Din's Legacy update
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What changed
- Balance
- Fixes
- Gameplay
Din's Legacy changes
This patch fixes some balance issues, adds resistances to a bunch of monsters, and fixes a bunch of smaller issues.
1.008 change list:
fixed a couple issues with not getting new important NPC quest in some scenarios (Mithur)
fixed another way that strength mult could get added an extra time (in this case player Deep Wounds) (Carnage)
now NPCs in town will attack clan raiders (the raiders would already start fights might this will make town defenders more aggressive)
skills now wrap better on skills screen so they don't get nearly as small when you gain a lot of skills
sped up buying an entire stack of items at once quite a bit (Excellion)
added Cold Resistance to Ragnars, Cold Towers, and Cold Totems
added Elemental Resistance to Amorphs and Elemental Totems
added Fire Resistance to Torva Shamans, Fire Throwers, Fire Towers, and Fire Totems
added Lightning Resistance to Lightning Towers, Lightning Totems, and Lightning Elementals
added Poison Resistance to Poison Towers, Poison Totems, Dark Elf Assassin, Wampir, Zombie Wampirs, Scorpion, Scorpid, and Zombie Scorpion
added Magic Resistance to Ghosts, Death Knights, Liches, and Dark Elf Wizards
updated donation lists from Patreon
Exploding Arrow is now considered a spell (DL only)
now reduced enchanting price shows up correctly on item if you have enchanting skill (chesse20)
added special abilities and variants info to Scorpid bestiary entry
changed PROTOCOL_VERSION to 86
Source
Changelog.gg summarizes and formats this update. How we read updates.
