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Steam News11 August 20196y ago

Din's Legacy patch 0.904

This patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues. 0.

Full notes

Full Din's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes14 additions16 changes8 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • Events
  • Server
addedThis patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues. 0.904 change list:
fixedfixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
addedadded Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins)
addedadded Semi-permanent character option (skill points used to get rid of mutations are permanently used)
fixedfixed a few issues keeping NPCs from chatting with the player
fixedfixed dungeons sometimes appearing in the wrong level (Varkon)
made champion difficulty a little easier (decreased inflation stuff0.0050.004made champion difficulty a little easier (decreased inflation stuff decreased, nerfbrood horde value0.50.6brood horde value increased, bufffairy light height128.064.0fairy light height decreased, nerf

Din's Legacy changes

addedThis patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues. 0.904 change list:
fixedfixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
addedadded Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins)
addedadded Semi-permanent character option (skill points used to get rid of mutations are permanently used)
fixedfixed a few issues keeping NPCs from chatting with the player

This patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues. 0.904 change list:

  • fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan

  • added Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins)

  • added Semi-permanent character option (skill points used to get rid of mutations are permanently used)

  • fixed a few issues keeping NPCs from chatting with the player

  • fixed dungeons sometimes appearing in the wrong level (Varkon)

  • now postpone building collision grid until models are loaded (should prevent a bunch of hitches)

  • made champion difficulty a little easier (decreased inflation stuff from 0.005 to 0.004) (Varkon)

  • fixed a crash when adding an item that changes the female character skin and have a victimShaderOnSkinOnly status effect

  • fixed a problem with a way some events could constantly get added way too often (SyrhTalbot/Varkon)

  • fixed a way multiplayer game maps could be out of sync in multiplayer (hella)

  • hooked up textures for Stoneskin mutation

  • hooked up textures for Vampire mutation

  • hooked up textures for Photosynthesis mutation

  • hooked up model/textures for Horns mutation

  • now can get quests from your clan diplomacy screen if proper NPCs are alive to make it more convenient

  • fixed secrets being easy to see on maps

  • fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)

  • fixed non left/right mouse click not working correctly when moving

  • clans will no longer setup in villages (no walls)

  • now Commander's Retreat skill increases movement speed instead of stamina

  • npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range

  • fixed issues with getting explored level bonuses multiple times and/or before actually fully exploring area (Destro*)

  • now verify linked skills are set up properly when doing a full mutation (Westwind)

  • now if a monster kills your nemesis that monster will become your new nemesis

  • now skip some heightmap calculations on dungeons (and any other flat areas) (test went from 169.0 to 175.3 fps, 3.7%)

  • fixed a problem where a shared level wouldn't respawn monsters when it needed to (Bluddy)

  • now correctly set up monster level and data on shared levels

  • fixed tower and totem spawn way too high when requested by quest of world modifier

  • doubled MonsterSpawnChanceMult on several quests

  • fixed main gate spawning out of bounds some times (Varkon)

  • now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)

  • sconces on wall no longer have collision

  • NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)

  • fixed clan door armor values

  • increased brood horde value from 0.5 to 0.6

  • decreased item identify times

  • decreased chest/object open times

  • no longer show victim shaders when player is transformed into a different model

  • decreased fairy light height from 128.0 to 64.0

  • made "only on armor" text colored consistenly like "only on weapon"

  • fixed shadows around corners of screen some

  • fixed not getting a level blip sometimes when had visited a block from the area but not the main area

  • secret and/or illusionary doors can no longer squeak

  • fixed a crash if X the entire window while in multiplayer game

  • zombies are now marked correcly to not be able to be zombified (again) (blightfang)

  • now add a green # to a level name to denote that another player is in that level (hella)

  • changed green * in front of player name to a green # to show in your level

  • no longer show symbol in front of your player name to show that you are in the same level as yourself

  • fixed player in same level not taking into account overlapping levels

  • fixed Photosynthesis status effect icon

  • fixed gate icons on minimap being too small and wrong color (Castruccio)

  • now other players names are green so a little easier to tell them apart from NPCs (hella)

  • now area name will show up on world map when first discovered

  • fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)

  • added outline, name, and chat to normal npc menu

  • added chat to npc in party menu

  • no longer show yellow ! above NPCs in town

  • added sign text and fog info to unique level Patreon stuff

  • fixed getting multiple clan doors sometimes (Fulano)

  • fixed getting multiple npc needed (wait) hidden quests

  • fixed some alignment issues with multConnected menu

  • Berserker's Frenzy now uses Dark Orc frenzy effect

  • fixed an Armor of Faith description typo

  • Commander's Concentrate Fire now uses Marked for Death effect

  • added effect to Commander's Armor of Faith

  • now Commander's Retreat uses Fleet of Foot effect

  • now Commander's Battle Shout uses Champion effect

  • now Commander's Battlefield Tactics uses Infinite Stamina effect

  • added casting effect to Spellsword's Lightning Blade

  • added effect to Spellsword's Starburst

  • added effect to Spellsword's Enchanted Blades

  • fixed Barkskin effect

  • added effect to Spellsword's Hardened Armor

  • no longer show help text on fading out objects (like clan doors)

  • fixed some NPC chat text referencing clan

  • another player's recruit no longer has (Player) after their name

  • added ability to status effects to hide a surface

  • cheat_playtestFull nows wins scenario and moves onto next one for better testing coverage

  • now all cheat_playtest variants use items a little better

Source

Steam News / 11 August 2019

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