Full notes
Full Din's Legacy update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
- Events
- Server
Din's Legacy changes
This patch fixes a few crashes, makes the fps much smoother, adds 2 new character options, adds more textures & models for mutations, and fixes a ton of smaller issues. 0.904 change list:
fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
added Slow Mutation character option (mutation point from normal level up instead of mutation level up and no points from scenario wins)
added Semi-permanent character option (skill points used to get rid of mutations are permanently used)
fixed a few issues keeping NPCs from chatting with the player
fixed dungeons sometimes appearing in the wrong level (Varkon)
now postpone building collision grid until models are loaded (should prevent a bunch of hitches)
made champion difficulty a little easier (decreased inflation stuff from 0.005 to 0.004) (Varkon)
fixed a crash when adding an item that changes the female character skin and have a victimShaderOnSkinOnly status effect
fixed a problem with a way some events could constantly get added way too often (SyrhTalbot/Varkon)
fixed a way multiplayer game maps could be out of sync in multiplayer (hella)
hooked up textures for Stoneskin mutation
hooked up textures for Vampire mutation
hooked up textures for Photosynthesis mutation
hooked up model/textures for Horns mutation
now can get quests from your clan diplomacy screen if proper NPCs are alive to make it more convenient
fixed secrets being easy to see on maps
fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)
fixed non left/right mouse click not working correctly when moving
clans will no longer setup in villages (no walls)
now Commander's Retreat skill increases movement speed instead of stamina
npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range
fixed issues with getting explored level bonuses multiple times and/or before actually fully exploring area (Destro*)
now verify linked skills are set up properly when doing a full mutation (Westwind)
now if a monster kills your nemesis that monster will become your new nemesis
now skip some heightmap calculations on dungeons (and any other flat areas) (test went from 169.0 to 175.3 fps, 3.7%)
fixed a problem where a shared level wouldn't respawn monsters when it needed to (Bluddy)
now correctly set up monster level and data on shared levels
fixed tower and totem spawn way too high when requested by quest of world modifier
doubled MonsterSpawnChanceMult on several quests
fixed main gate spawning out of bounds some times (Varkon)
now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)
sconces on wall no longer have collision
NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)
fixed clan door armor values
increased brood horde value from 0.5 to 0.6
decreased item identify times
decreased chest/object open times
no longer show victim shaders when player is transformed into a different model
decreased fairy light height from 128.0 to 64.0
made "only on armor" text colored consistenly like "only on weapon"
fixed shadows around corners of screen some
fixed not getting a level blip sometimes when had visited a block from the area but not the main area
secret and/or illusionary doors can no longer squeak
fixed a crash if X the entire window while in multiplayer game
zombies are now marked correcly to not be able to be zombified (again) (blightfang)
now add a green # to a level name to denote that another player is in that level (hella)
changed green * in front of player name to a green # to show in your level
no longer show symbol in front of your player name to show that you are in the same level as yourself
fixed player in same level not taking into account overlapping levels
fixed Photosynthesis status effect icon
fixed gate icons on minimap being too small and wrong color (Castruccio)
now other players names are green so a little easier to tell them apart from NPCs (hella)
now area name will show up on world map when first discovered
fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)
added outline, name, and chat to normal npc menu
added chat to npc in party menu
no longer show yellow ! above NPCs in town
added sign text and fog info to unique level Patreon stuff
fixed getting multiple clan doors sometimes (Fulano)
fixed getting multiple npc needed (wait) hidden quests
fixed some alignment issues with multConnected menu
Berserker's Frenzy now uses Dark Orc frenzy effect
fixed an Armor of Faith description typo
Commander's Concentrate Fire now uses Marked for Death effect
added effect to Commander's Armor of Faith
now Commander's Retreat uses Fleet of Foot effect
now Commander's Battle Shout uses Champion effect
now Commander's Battlefield Tactics uses Infinite Stamina effect
added casting effect to Spellsword's Lightning Blade
added effect to Spellsword's Starburst
added effect to Spellsword's Enchanted Blades
fixed Barkskin effect
added effect to Spellsword's Hardened Armor
no longer show help text on fading out objects (like clan doors)
fixed some NPC chat text referencing clan
another player's recruit no longer has (Player) after their name
added ability to status effects to hide a surface
cheat_playtestFull nows wins scenario and moves onto next one for better testing coverage
now all cheat_playtest variants use items a little better
Source
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