Full notes
Full Dinosaurs Prehistoric Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Dinosaurs Prehistoric Survivors changes
Hi everyone,
We wanted to give a bit of insight to what we’ve been working on since the last update, so lets get started.
Since the biome update, we’ve been working on fixing some of the know issues found in the game while also working on elements that would further improve the game. One of the main elements that we’ve been working on is the addition of dynamic environments.
Unlike static environments where everything generally stays the same, dynamic environments are tied to the population system, which enable them to change from one state to the next based on the player’s progression.
Here is an example of one of the dynamic environments we’re currently working on, the Charred Forest region.
The pictures show how the look of the region changes from one state, where the trees are dry and charred, to another state where the trees have regrown. Currently this is still a work in progress, and would need further refinements such as the addition of ground objects and others in order to make this look better.
Aside from visuals, other parameters will also be tied to this, such as resource and dinosaur type and availability. This means that when a dynamic environment changes from one state to the next, everything in it will also change, giving a fresh and new experience for the player to explore.
Anyways, that’s currently it for this devlog. There are still a couple of things that we would need to work on and would hopefully be shown in future devlogs.
More updates coming soon! And stay safe everyone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
