Full notes
Full Dinocop update
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What changed
- Gameplay
- Fixes
- Store
- UI and audio
Dinocop changes
Thank you very much to everyone who played Dinocop or bought the game during the last few days. Your “very positive” response is heartwarming and it’s cool to see a community develop around the game. A lot of you took the time to give us feedback and that’s really helpful.
We wanted to release this patch quickly to answer your most popular demands, including the highly anticipated auto-save feature: crossing multiple areas of the hotel will now automatically save your game if you haven't used the phones for a while.
Here’s an extensive list of the things that were fixed in this patch:
Important updates
Added auto-save feature;
Fixed bug that made the lobby candies and other items disappear;
Fixed bug that would make items from Bazaar’s shop unavailable before they were bought ;
Inventory UI at the top of the screen is now more responsive ;
Fixed bug that soft locked people on the balcony during a key scene.
Added a collision so that, if the player falls out of bound and into the void, Dinocop will respawn back to the lobby;
Other updates
Fixed the never ending sound of the bathtub;
Added small clues for parts of the game that seemed confusing for a lot of people;
Fixed inverted AM-PM on the Timeline UI;
Fixed sofa interaction in smelly gamer dino room;
Fixed issue that locked Steve’s room at an inappropriate moment ;
Fixed the coffee mug achievement
Fixed Skunky’s achievement
Fixed issue where that locked the player Bianca and her locker;
Fixed possible soft lock linked to Carmen's book;
Fixed bug that locked Dinocop in Paola’s room by interacting with a chair through the wall;
Fixed some typos;
Fixed some minor visual artifacts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
