In this update1
Full notes
Full Dino Trauma update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Dino Fans! The Early Access journey of Dino Trauma continues. Today's update expands Episode 2 with a new story map, two new dinosaur species, and new secrets to find. We also fixed a large number of bugs across Episode 1 and Episode 2, and improved visuals, enemy AI, and overall gameplay feel throughout the game. This was probably the hardest update we have ever made. We had many technical problems along the way, but we made it. As always, thank you for playing, testing, and reporting bugs. Your support keeps the project moving forward.
What changed
- Maps
- Gameplay
- Fixes
- UI and audio
- Performance
- Events
Dino Trauma changes
Added new story map (E2M4).
Added 2 new dinosaur species.
Added new secrets across Episode 2 levels.
Added oxygen collectables for underwater exploration.
Added a new collectible VHS tape.
Fixed explosion sequence at the beginning of E1M4.
Fixed collision issue with a metal bar near the floor gap on E1M4.
Fixed laboratory door sound effects on E1M1.
Fixed various asset rendering issues across E1M1–E2M3.
Fixed CCTV Challenge progression on E1M7.
Fixed fog range override persisting after leaving water.
Fixed underwater death sequence issues.
Fixed stuck Plesiosaurs on E1M6.
Fixed skybox rendering artifacts related to depth/stencil buffers.
Fixed flying player when entering to in-game terminal.
Fixed flashlight rotation jitter while following the player camera.
Fixed volumetric fog Custom Mesh rendering issues.
Fixed brightness slider behavior in Video Options.
Fixed earthquake shake damping while swimming.
Fixed animation jitter and incomplete playback in animation randomizer state machine.
Improved enemy swimming AI for better navigation around obstacles and uneven environments.
Improved environmental decoration and decals across E1M1–E2M3.
Improved enemy wandering behavior.
Improved materials, textures, and normal maps.
Improved underwater shaders and visual fidelity.
Improved Episode 2 boss encounter area.
Improved vertical swimming movement speed.
Improved footstep surface detection accuracy.
Improved PDA text formatting and readability.
Improved first-person weapon and hand rendering during kick animations.
Improved UI screens and visual consistency.
Increased default Resolution Scale value and adjusted scaling thresholds.
Reduced Taser sound effect volume.
Updated music track for E2M3.
Various stability improvements.
Localization updates and text corrections.
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Dino Trauma Social Links
Dino Trauma Discord https://discord.gg/cPdQwndRbk Facebook https://www.facebook.com/PhobiaInteractive/ Twitter - View store page
YouTube - View store page
If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in our Discord server (where you can interact directly with us!).
Source
Changelog.gg summarizes and formats this update. How we read updates.
