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Steam News15 May 20261mo ago

Dino Run 2 Progress Report / Pledge Window Closing Soon

Hello all, We've been hard at work since the Kickstarter campaign "ended", here are some of the fruits of our labor, wrapped up neatly in a progress report video: To summarize: - Expanded emotes - Multiplayer lobbies -

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Full Dino Run 2 update

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Repeated intro

Hello all,

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedTo summarize: - Expanded emotes - Multiplayer lobbies - Terrain painting - Level Generation - Joints and Welds All coming to the playable builds relatively soon. Speaking of playable builds, the window for getting your hands on it is about to close. Click here to check it out: https://www.kickstarter.com/projects/pixeljam/the-dino-run-2-early-access-campaign To explain more, a Kickstarter campaign these days has 3 major "phases": - Main campaign (usually 30 days) - Late Pledges (any number of days after the main) - Pledge Manager (late pledges end, but new backers can still join) We are now in the Pledge Manager phase, which is the really REAL ending, seriously. I know, it's weird, and we didn't exactly know how it worked before we started it all up. The point is, you can STILL pledge to the campaign as a new backer, get some rewards and access to the current playable builds, but it's only going to be open for a few more weeks. That's all for now, we'll drop more news here as we have it. - Miles @ Pixeljam

Dino Run 2 changes

addedTo summarize: - Expanded emotes - Multiplayer lobbies - Terrain painting - Level Generation - Joints and Welds All coming to the playable builds relatively soon. Speaking of playable builds, the window for getting your hands on it is about to close. Click here to check it out: https://www.kickstarter.com/projects/pixeljam/the-dino-run-2-early-access-campaign To explain more, a Kickstarter campaign these days has 3 major "phases": - Main campaign (usually 30 days) - Late Pledges (any number of days after the main) - Pledge Manager (late pledges end, but new backers can still join) We are now in the Pledge Manager phase, which is the really REAL ending, seriously. I know, it's weird, and we didn't exactly know how it worked before we started it all up. The point is, you can STILL pledge to the campaign as a new backer, get some rewards and access to the current playable builds, but it's only going to be open for a few more weeks. That's all for now, we'll drop more news here as we have it. - Miles @ Pixeljam

We've been hard at work since the Kickstarter campaign "ended", here are some of the fruits of our labor, wrapped up neatly in a progress report video:

To summarize: - Expanded emotes - Multiplayer lobbies - Terrain painting - Level Generation - Joints and Welds All coming to the playable builds relatively soon. Speaking of playable builds, the window for getting your hands on it is about to close. Click here to check it out: https://www.kickstarter.com/projects/pixeljam/the-dino-run-2-early-access-campaign To explain more, a Kickstarter campaign these days has 3 major "phases": - Main campaign (usually 30 days) - Late Pledges (any number of days after the main) - Pledge Manager (late pledges end, but new backers can still join) We are now in the Pledge Manager phase, which is the really REAL ending, seriously. I know, it's weird, and we didn't exactly know how it worked before we started it all up. The point is, you can STILL pledge to the campaign as a new backer, get some rewards and access to the current playable builds, but it's only going to be open for a few more weeks. That's all for now, we'll drop more news here as we have it. - Miles @ Pixeljam

Source

Steam News / 15 May 2026

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