Full notes
Full DINO MERCS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
I've got some fixes, adjustments, balancing, etc.! Hopefully these tweaks all improve the gameplay experience. There are still a number of things I'm experimenting with, and should be able to release those soon!
Smaller band of effect levels: +3x -2x - Add "none" slot in the middle - Modified damage profiles, but I will likely continue to revisit these - Fixes for Armor Bash & Energy Lash cards - Greatly increase bleeding and toxic gas damage - Increase (double) the effects of all status cards (panicked, dazed, etc.) - Lower all max stats, give characters and enemies lower max defensive stats overall - You now start runs with only 250 supplies to spend - Double cost of removing cards from deck, cost increases by +500 supplies each time to remove a card - Increase the cost of all cards (+250), and fix some card costs that didn't match rarities
Source
Changelog.gg summarizes and formats this update. How we read updates.
