In this update6
Full notes
Full Dino Card Hunt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
- Maps
- Balance
- Store
Dino Card Hunt changes
Thanks to everyone who provided feedback via the in-game button.
I made a bunch of improvements for the in-game control based on feedback received from some players. Thanks again for the feedback and keep them coming!
Here is the patch notes for the latest playtest build:
Controller Support
Full gamepad support across every screen
Redesigned stick bindings and navigation hints
Play start to finish without a keyboard
Wild Crates
New lootable crates spawn on map nodes
Spend gold to open them mid-run
Tiered costs: 150 / 300 / 500
New Content
New artifacts!
New unlockable character: Stumptops
Splinter visual overhaul with new projectiles
Rank-Up System update
A bunch of new cards for Stumptops to use
Combat
Aggro scoped to the active encounter
Charge and Leap no longer get interrupted
Stuck units auto-rescue mid-approach
Boss, healing, and friendly damage rebalanced
Polish
Rarity outlines on shop artifacts and potions
Footprint trail guides you to the next event
Treasure chests redesigned with new VFX and audio
Unified flash-on-hit across all dinos and hats
Fixes
Hat button no longer breaks on repeated clicks
UI should align correctly on all monitor resolutions
Potion tooltips now include artifact bonuses
Save and checkpoint restore bugs fixed
Many smaller navigation and input fixes
Source
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